In this update2
Full notes
Full Sometimes Always Monsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Fixes
Sometimes Always Monsters changes
Wow. The calendar just kind of melted away, huh? It feels like yesterday we were prepping for launch, and now we're officially 6 months past release. To celebrate, SAM is 30% off, and ASM is 70% off until October 12.
A lot has happened in that time (both in-game, and out), but it's been a great ride so far.
There have been nearly 60 build updates for Sometimes Always Monsters, including over 600 individual changes, additions or improvements, along with around 30 significant new content additions (features, scenes, or significant characters).
Needless to say, the game has changed a lot since launch, and will continue to evolve as we casually work on it. We still love adding things, improving the experience, and expanding the world players can explore with each subsequent playthrough. Thanks to its success, we have runway to continue doing this for the foreseeable future, and appreciate all of the feedback we've been given from the community.
We've also just released a new patch (Build #464).
Here's what's in the update:
Flashlight batteries will now drain during Hassan's vent scene
Assured your spouse will only want to go on a date once
Library interactives now use character mode
Voodoo shop interactives now use character mode
Changed the map in Gator Bay to allow easier access to the beach right-side
Improved the beach artwork with greater detail and pebbling
Added some inconspicuous trashbags behind the Con-Mart in Gator Bay
ATM now uses character mode
Beef Heaven interactives now use character mode
Kinder Select interactives now use character mode
Improved a dangling consequential conversation with your spouse in Kinder Select
Removed some debug text from the Kinder Select door
Removed a debug NPC from a secret scene
Ensured BF names are properly set before Burger Conversations
Fixed a sticky portrait with card players
Alien artifacts now use character mode
Lover now has comments for the alien artifact comms device
Finale prompter and interactives now use character mode
Water coolers now use character mode
Prevented duplicate access to finale teleprompter if fate is accepted
Swapped Pablo-centric dialog in tents for player commentary
Fixed relevance control for homeless interactions in Slab Town
Repositioned some of the Indie Heroz figures to be easier to find
Edited a typo in the Save Faker
Fixed an error in Save Faker if you enter no name for MC or Spouse
Fixed an error in the save faker if you need to correct a character's name
Added new names to the secret Bugsmashers list
On top of the updates, we managed to drop some Hot DLC, release Karen: An Outrage Simulator to rave reviews (our highest rated game ever), complete two game jams with our community, start preliminary work on our next major project, and maintain a routine streaming schedule .
It's been a wild half-year, and we couldn't be happier with all that's happened. Despite the world being so turbulent, our community has been incredibly supportive of our efforts, and we can't thank y'all enough. This has been one of the most productive periods in our company's history, and we've got your motivation to thank for it.
Take care, and we'll see you at the next update!
- VD
Source
Changelog.gg summarizes and formats this update. How we read updates.
