What changed
0 fixes4 additions3 changes0 removals
- Events
- Gameplay
- UI and audio
changedThe folks at the IMB have been incredibly supportive of Vagabond Dog over the years, and helped us get the exposure we did during our first showcase events. We've been grateful to be part of the community ever since, and are hoping that this sale will help ease the transition for the organization as gaming events worldwide cease operation. Check out the massive sale , help one of the pillars of the indie game community, and grab some cool indie games in the process. There's tons of fantastic titles on discount.
addedAs part of the promotion we'll continue doing daily streams for both Always Sometimes Monsters and Sometimes Always Monsters , returning to Steam Broadcast (instead of Twitch ) until this weekend. They've been very productive for us, and have resulted in the new content you'll find in this update.
addedNew Content
addedRomantic Dinner DateWhile in Gator Bay, players can now go on a romantic dinner date with their spouse to the restaurant known as Pancha's Plancha. While there, they'll be able to have an in-depth conversation about the spouse's career prospects, discuss their plans for after the tour, and engage in a little bit of "public fun" (assuming you don't get caught). The dinner reservation is gained on the morning of the last day in Gator Bay, and can be enjoyed in that evening before you go to the book reading.
changedCharacter Mode (WIP)One of the biggest bits of feedback we've seen repeated in reviews and posts about the game is a desire for the protagonist to speak more, show portrait, and engage with the conversations beyond their choices; as they did in Always Sometimes Monsters . The current design was chosen because of some old feedback we got regarding the excessive exposition and misinterpretation of choice options in ASM . Although we are personally happy with the current dialogue system, we recognize that people have different tastes, and we want folks to have the experience they desire.
addedCharacter Mode (WIP)Thus, we've implemented a new option in the menu for variance in dialogue modes. Now you can choose between the current (Immersive) mode and a new work-in-progress (Character) mode. This new mode will let players have the more pronounced protagonist they desire, with shown portraits, verbalization of their choices, and some extra reactions/responses in dialogues.
Sometimes Always Monsters changes
changedThe folks at the IMB have been incredibly supportive of Vagabond Dog over the years, and helped us get the exposure we did during our first showcase events. We've been grateful to be part of the community ever since, and are hoping that this sale will help ease the transition for the organization as gaming events worldwide cease operation. Check out the massive sale , help one of the pillars of the indie game community, and grab some cool indie games in the process. There's tons of fantastic titles on discount.
addedAs part of the promotion we'll continue doing daily streams for both Always Sometimes Monsters and Sometimes Always Monsters , returning to Steam Broadcast (instead of Twitch ) until this weekend. They've been very productive for us, and have resulted in the new content you'll find in this update.
addedNew Content
addedWhile in Gator Bay, players can now go on a romantic dinner date with their spouse to the restaurant known as Pancha's Plancha. While there, they'll be able to have an in-depth conversation about the spouse's career prospects, discuss their plans for after the tour, and engage in a little bit of "public fun" (assuming you don't get caught). The dinner reservation is gained on the morning of the last day in Gator Bay, and can be enjoyed in that evening before you go to the book reading.
changedOne of the biggest bits of feedback we've seen repeated in reviews and posts about the game is a desire for the protagonist to speak more, show portrait, and engage with the conversations beyond their choices; as they did in Always Sometimes Monsters . The current design was chosen because of some old feedback we got regarding the excessive exposition and misinterpretation of choice options in ASM . Although we are personally happy with the current dialogue system, we recognize that people have different tastes, and we want folks to have the experience they desire.
So, we're running a sale on both Sometimes Always Monsters and Always Sometimes Monsters for the next few days. This promotion is part of an effort to help the conclusion of the INDIE MEGABOOTH organization which is shutting down due to the situation surrounding COVID-19.
The folks at the IMB have been incredibly supportive of Vagabond Dog over the years, and helped us get the exposure we did during our first showcase events. We've been grateful to be part of the community ever since, and are hoping that this sale will help ease the transition for the organization as gaming events worldwide cease operation. Check out the massive sale, help one of the pillars of the indie game community, and grab some cool indie games in the process. There's tons of fantastic titles on discount.
As part of the promotion we'll continue doing daily streams for both Always Sometimes Monsters and Sometimes Always Monsters, returning to Steam Broadcast (instead of Twitch) until this weekend. They've been very productive for us, and have resulted in the new content you'll find in this update.
Lastly, we want to thank all of you who've been leaving (or updating) reviews lately. We see the positive reaction to the changes we've been making to the game, and appreciate your response to it. It's really energizing our work, and feels like a confirmation we're continuing in the right direction. Thank you!
New Content
Romantic Dinner Date
While in Gator Bay, players can now go on a romantic dinner date with their spouse to the restaurant known as Pancha's Plancha. While there, they'll be able to have an in-depth conversation about the spouse's career prospects, discuss their plans for after the tour, and engage in a little bit of "public fun" (assuming you don't get caught). The dinner reservation is gained on the morning of the last day in Gator Bay, and can be enjoyed in that evening before you go to the book reading.
Character Mode (WIP)
One of the biggest bits of feedback we've seen repeated in reviews and posts about the game is a desire for the protagonist to speak more, show portrait, and engage with the conversations beyond their choices; as they did in Always Sometimes Monsters. The current design was chosen because of some old feedback we got regarding the excessive exposition and misinterpretation of choice options in ASM. Although we are personally happy with the current dialogue system, we recognize that people have different tastes, and we want folks to have the experience they desire.
Thus, we've implemented a new option in the menu for variance in dialogue modes. Now you can choose between the current (Immersive) mode and a new work-in-progress (Character) mode. This new mode will let players have the more pronounced protagonist they desire, with shown portraits, verbalization of their choices, and some extra reactions/responses in dialogues.
Please be aware that although we are adding this feature to the options now, the content for it will take a very long time to fully develop and implement across the entirety of the game. Currently only a very small number of scenes have this functionality, but we will continue slowly working on revisions to existing content, as well as build new content with the feature in mind. Though, we encourage players to try out the mode with the newest scene (Pancha's Plancha) to get a taste of how it should play.
Here's what else is in