What changed
0 fixes2 additions1 change0 removals
addedToday I am happy to announce that Regenix is opening it's doors to new employees, and can't wait to see how you all perform.
addedIt's been months of development, testing, late nights, more testing, fixing up small flaws, a small bit of scope creep, and more testing, but it's all paid off as Some Assembly Required is now available for you all to play.
changedFeaturing 7 main story shifts, and endless mode for anyone who really loves putting together corpses, and a hard mode version of each shift with no regenerating health or help finding parts aside from the monitors when available. Notes of both story and funny ideas that popped into my head while working on the game, and achievements for each level (along with a few hidden ones).
Some Assembly Required changes
addedToday I am happy to announce that Regenix is opening it's doors to new employees, and can't wait to see how you all perform.
addedIt's been months of development, testing, late nights, more testing, fixing up small flaws, a small bit of scope creep, and more testing, but it's all paid off as Some Assembly Required is now available for you all to play.
changedFeaturing 7 main story shifts, and endless mode for anyone who really loves putting together corpses, and a hard mode version of each shift with no regenerating health or help finding parts aside from the monitors when available. Notes of both story and funny ideas that popped into my head while working on the game, and achievements for each level (along with a few hidden ones).
Today I am happy to announce that Regenix is opening it's doors to new employees, and can't wait to see how you all perform.
It's been months of development, testing, late nights, more testing, fixing up small flaws, a small bit of scope creep, and more testing, but it's all paid off as Some Assembly Required is now available for you all to play.
Featuring 7 main story shifts, and endless mode for anyone who really loves putting together corpses, and a hard mode version of each shift with no regenerating health or help finding parts aside from the monitors when available. Notes of both story and funny ideas that popped into my head while working on the game, and achievements for each level (along with a few hidden ones).
I can't wait to see how you all like this little game from a solo dev, and I'm looking forward to working on my next project.