Full notes
Full Soluna Explorers: Tether Curse of Slimus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Soluna Explorers: Tether Curse of Slimus changes
You can jump in early and help shape the game before Early Access.
In this playtest, you will:
Play as a cursed Slimus hunting roaming adventurer parties
Raid explorer camps instead of fighting monsters
Explorer camp level limited to Lv 10 (The only limitation)
Test weapon scroll customization with powerful tradeoffs
Experience mana-driven time pressure that limits each expedition
Encounter dynamic explorer AI that talks, coordinates, and reacts
Discover rune quests, rare scroll merchants, and hidden world systems
This version focuses on core combat, exploration flow, and build customization. Your feedback will directly influence balance, systems, and future content.
Expect challenge
Expect experimental systems
Expect a few rough edges
That is exactly why we need you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
