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- Solstride
Devlog: Animating VFX
Hey everyone, After a little exposition to game design, let’s take a look at VFX together! VFX stands for Visual Effects, and in our case that means Effects, such as Lighting. With the purpose of providing gameplay feed…
Announcement3 changesGameplay - Solstride
Devlog: Balancing Solstride
Hey everyone, In the last two Devlogs, we focused on Creating the Characters and finding the right aesthetic for Solstride. Now we want to dive into some of the game design of Solstride. Without further ado, let’s talk…
Event4 changesFixBalance - Solstride
Devlog: Designing Our Companions
Hey everyone, After our first Devlog, in which we discussed Meho’s Character Design, we would like to go over the process of creating the character companions for Solstride! Let us introduce you to Diphy, the first comp…
Announcement1 changeGameplay - Solstride
Devlog: How we designed Meho
Hey everyone, To celebrate Solstride’s head start on Steam, we decided to create a devlog-series, in which we break down our development processes in the various areas of game development. Without further ado, let’s tal…
Event5 changesGameplay




