Full notes
Full Solstice Chronicles: MIA update
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Repeated intro
Hello everbody, we've been silent for some time but we've been working constantly! We are presenting 2 more environments for you to play in survival. Map - Tharsis Street Battle in one of the first singleplayers maps in survival mode, quite different map layout then on open desert. Map - Hangar Battle to gather supplies before evacuating with your dropship, with some twists. Both maps share similar monster spawns, and some monsters will not appear like they do in desert maps. We also provided you with extra ammunition, by adding a chance for a monster to drop a clip when killed, thus rewarding people who like to be... thorough :)
What changed
- Maps
- Performance
- Gameplay
- UI and audio
Optimization
We've made a huge optimization over entire game, we are also working on optimizing the game even further within next update, when this is done we will update our MINIMAL system requirements. Thank you for being with us! :)
Patch notes:
NEW CONTENT > New survival map - HANGAR! > New survival map - STREET! OPTIMIZATION
optimized pathfind (total monsters on screen increased by 50%)
opitimized skeletal mesh rendering (total monsters on screen increased by 50%)
optimized ingame UI by 80%
optimized skill tree selection UI by 70%
optimized ENTIRE game across everything!
GAMEPLAY
improved eggs in nest, slightly more challenging now
added eggs through sewers, slightly more challenging now
slightly improved some weapons
merged first three levels of singleplayer
killing monsters will drop clips sometimes
Source
Changelog.gg summarizes and formats this update. How we read updates.
