Full notes
Full Solomon Snow: First Contact update
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What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Performance
- Workshop
Solomon Snow: First Contact changes
Removal of the player jumping when in contact with the cabinet
The player could die from one monster hit, this was fixed
Credits update
Fixed showing gamepad button in popup Settings
Fixed visibility of flying aliens
NPC dont follow the player
On level 32 was problem with shooting the monster blaster
Fixed typos in translations
All levels where you have to save someone could not be completed
Improved the size of the off-screen monster indicator
Fixed bugs when trying to collect weapons that could not be added to the inventory
No health bar for NPC Friend
Fixed resuming game after restarting gamepad during a monologue/dialogue
The flickering or disappearance of a stain after a grenade explosion
Displaying the stain after a grenade explosion only on the floor and obstacles and always horizontally
NPC could have been stuck in canons
Fixed blocking teaser when reconnecting gamepad
Bodies of dead NPCs can fall out the level world
Shovel collection problem at level 9
Increasing the area of interaction with the alien pager, as they could sometimes land in the wall
Increase radius of rotating objects due to increase in size of message box
Dead NPCs float above the floor
Fixed graphics artefacts on Start scene
Solving the problem of NPCs entering the fire
NPC Friend floated on the floor after death
Fixed exiting the teaser with enter after disconnecting the gamepad
Fixing the shaking of the player after using a shovel or hammer
Fixing Boss-related probelms at level 38
Fixed possibility to continue dialogue or monolog after disconnecting gamepad
At higher levels in Match3 games, using a gamepad to select symbols within a designated time frame was impossible
Solving problems with reconnecting gamepad
Problem with game blocking on Ready to play screen
Fixed smooth transition to loading scene
Fixed popup for change difficulty level for 21:9 ratio screens
NPC Friends fall out of the level world in the corners
Source
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