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Full Solo Leveling: ARISE OVERDRIVE update
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Repeated intro
Greetings, Hunters.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Events
- Fixes
Solo Leveling: ARISE OVERDRIVE changes
This is Solo Leveling: ARISE OVERDRIVE team.
Update maintenance is scheduled for 1/8 (Thu). * Planned Maintenance Time: 1/7 (Wed) 22:00 - 1/8 (Thu) 02:00 (UTC) * Game access will be restricted during maintenance. Please close the game before maintenance begins.
■ Update
Improvements
● World Map
The “Clear previous stage” requirement will be removed, allowing you to freely challenge any difficulty you choose.
When clearing a higher-difficulty Gate, the first-time rewards for all lower difficulties will be granted at once. - The Attack restriction applied when entering lower-level content has been eased. Now enjoy smooth, uninterrupted combat on any stage! - With increased EXP gains, Sung Jinwoo will level up faster.
The probability of obtaining [??? Keys] will be increased.
The drop rate of costume items will be increased. * Target Fields: Gate, Dungeon Break, Red Gate
● Shadows - The collision range of the Army of Shadows will be adjusted to prevent interference with gameplay. - Shadow growth balance will be adjusted.
● Co-op Play - Now, the “Retry” option will be available on the results screen after completion.
Objectives will remain after Co-Op Play.
Fixed an issue where the mouse could not move to the emoji selection screen when a knock-out alert appeared during Co-Op Play.
Fixes
● Battle and Hunters
Fixed an issue where players could not reach the teleportation stone after defeating [Black Helmet Jackal] in Chapter 1 at a specific location. - Pets can now gather resources in Chapter 4.
The camera will display correctly when entering combat with [Fores] in Chapter 6.
Fixed all related issues so that [Baruka] in Chapter 6 can be defeated normally and rewards can be obtained as intended.
EXP for Sung Jinwoo will now be granted correctly when clearing the Chapter 6 Encore Mission [Fores] in the World Map. - Fixed an issue where the same dialogue is repeatedly displayed during Mission 3 in Chapter 8 while playing in Russian.
The stage will proceed normally after Igris defeats all enemies in Chapter 8 Stage 3 on Incapable of Evaluation difficulty.
Artifacts that drop in each dungeon in World Map Chapter 8 will be added.
The [Menu - Options] can now be accessed using a gamepad during the Chapter 9 [Kargalgan] cutscene. Also fixed an issue where a black screen appeared when closing the menu using a keyboard. - The camera will no longer shake when Sung Jinwoo appears by walking in Chapter 9.
Fixed an issue where the game would freeze after pressing ESC to change options when restarting from Chapter 9 [Kargalgan]. - The Golden Goblin in World Map Chapter 9 Red Gate will no longer appear outside the designated area. - The Gate entrance button now appears properly even when the Enter key is pressed repeatedly.
Fixed an issue where the character would disappear upon clearing a stage while using the Synchro Chain skill. - Esil Radiru’s animations have been adjusted to appear more natural.
Esil Radiru uses a potion after completing Extreme Evasion. - Hunter upgrade animation will be displayed normally.
Affected Hunters : Emma Laurent, Nam Chae-Young
● Co-op Play
In Chapter 3 [Steel-fanged Lycan], two Lycans remain visible even when they switch.
Chapter 5 Dungeon Break can now be cleared normally.
Fixed an issue where controls became unresponsive after activating the Teleportation Stone in Chapter 6.
The Army of Shadows now moves naturally when activating the Teleportation Stone in Chapter 6 Red Gate.
Fixed an issue where the game would stop with a black screen when entering the boss stage under certain conditions. - Normal monsters no longer stop moving when the host leaves during 3-player Co-Op Play in the Red Gate.
The appearance cutscene now plays normally for all party members after combat begins during Co-Op Play.
Fixed an issue where first-time rewards were occasionally marked as unreceived when clearing the Workshop of Brilliant Light in Co-Op Play.
Monsters now appear normally even if a party member forcefully quits during Co-Op Play.
Improved revive so the animation plays correctly even when immediately re-attempting a revival after canceling it.
Improved revive and gathering interactions to prevent overlap with other actions.
Players can no longer gather while dead.
Fixed an issue where the gathering button remained visible after a fallen Hunter was replaced, disrupting gameplay.
Fixed an issue where selecting “Retry” on the results screen could cause party members to move to different screens depending on network conditions.
Co-Op Play invitations now work normally using the STEAM friend invitation feature.
Summoned Shadows will be dismissed after a duel ends in the Co-Op Lobby.
Fixed an issue where attackers did not take counter damage when attacking Yoo Jinho while he was in guarding state during duels in the Co-Op Lobby.
Fixed an issue where changing characters when a new player enters the Co-Op Lobby could occasionally cause duplicate character displays.
Emma Laurent’s Overdrive gauge now properly fills when landing a heavy attack on a dummy in the Co-Op Lobby.
You can now smoothly move to the lobby via Co-Op Play invitations even during story progression.
● UI - Security alarm will no longer appear when starting the game. - Skill effects for the Twin-headed Ogre will now be displayed correctly. - Obtained EXP will be displayed normally on the obtained item list on the result screen.
Fixed an issue where players could pass through stunned bosses while wearing certain Sung Jinwoo costumes. - Fixed an issue where “new” and “!” were displayed simultaneously in the Sung Jinwoo menu.
Fixed an issue where players were moved to the menu screen from the Team Formation screen when assigning Pets or Shadows.
The effect will now be visible when reaching the highest grade in the enhancement menu within Jinho's Strike Squad.
The Strike Squad Effect button will now also be displayed within the enhancement menu inside Jinho's Strike Squad.
Fixed an issue where dropped rewards were occasionally obscured below the map.
Skill Tree alarm will be displayed on the Skill tab when the Overdrive skill can be learned.
Single/Co-Op Play party formation has been improved for greater convenience.
The positions of assigned Hunters can be easily changed on the Team Formation screen.
The pad cursor will not disappear when achievement notifications appear.
Fixed an issue where selecting the Co-Op Lobby with a gamepad immediately entered the lobby.
Fixed an issue where the Y button (Request Duel) was activated through the quick menu in the Co-Op Lobby.
The text for the A button will display normally when claiming the Gate Dispatch Reward using a gamepad.
The Artifact Codex can be smoothly viewed using a gamepad.
The menu options can be normally selected using a gamepad. - The reward acquisition effects will play correctly when claiming Challenge rewards consecutively with a gamepad.
The scroll function works properly when accessing the crafting page via the source on the Craft Weapon page using a gamepad.
You can enjoy the story smoothly in the Hunter Archives. - Fixed an issue where certain Hunters, such as Park Heejin and Han Song-Yi, were displayed abnormally in chat logs.
We will continue to do our best to provide a more stable and smooth service in return for your continued support.
Happy New Year!
Thank you.
Source
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