HomeGamesUpdatesPricingMethodology
Steam News25 October 20258mo ago

Oct 25th update

Small update with some important fixes and additions, thanks as always for playing Solitairica!

Full notes

Full Solitairica update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • UI and audio
  • Balance
  • Events
addedNew - Gamma option added to settings - Language can be selected in settings - Initial language chosen on first install is now based on steam and not the OS
fixedBug Fixes - Reset progress no longer hangs the UI - Fixed some spots where gamepad didn't work (difficulty choose, emperor defeat flow, one spot in tutorial) - Fixed gamepad player turn issue where multiple arrows would show up - Swift strike now repeatedly strikes the column as states, rather than each card once
changedTuning - X-Ray glasses item now shares cost and tier range as spectacles - Note: The skull item behavior where it only rewards energy on damage and not armor block is intentional, but was missed in the original patch/tuning notes.
changedOngoing work Native touch events are now supported for game objects (cards, deck, spell) but unfortunately steam deck is still breaking when switching inputs. If you stick to gamepad or mouse only it works great, but I am bummed because I really wanted seamless mixed input this patch. Something isn't playing nice between my engine (which runs on unreal 5.5 currently) and steam deck, because in every other test scenario it works well.

Solitairica changes

addedNew - Gamma option added to settings - Language can be selected in settings - Initial language chosen on first install is now based on steam and not the OS
fixedBug Fixes - Reset progress no longer hangs the UI - Fixed some spots where gamepad didn't work (difficulty choose, emperor defeat flow, one spot in tutorial) - Fixed gamepad player turn issue where multiple arrows would show up - Swift strike now repeatedly strikes the column as states, rather than each card once
changedTuning - X-Ray glasses item now shares cost and tier range as spectacles - Note: The skull item behavior where it only rewards energy on damage and not armor block is intentional, but was missed in the original patch/tuning notes.
changedOngoing work Native touch events are now supported for game objects (cards, deck, spell) but unfortunately steam deck is still breaking when switching inputs. If you stick to gamepad or mouse only it works great, but I am bummed because I really wanted seamless mixed input this patch. Something isn't playing nice between my engine (which runs on unreal 5.5 currently) and steam deck, because in every other test scenario it works well.

Small update with some important fixes and additions, thanks as always for playing Solitairica!

New - Gamma option added to settings - Language can be selected in settings - Initial language chosen on first install is now based on steam and not the OS

Bug Fixes - Reset progress no longer hangs the UI - Fixed some spots where gamepad didn't work (difficulty choose, emperor defeat flow, one spot in tutorial) - Fixed gamepad player turn issue where multiple arrows would show up - Swift strike now repeatedly strikes the column as states, rather than each card once

Tuning - X-Ray glasses item now shares cost and tier range as spectacles - Note: The skull item behavior where it only rewards energy on damage and not armor block is intentional, but was missed in the original patch/tuning notes.

Ongoing work Native touch events are now supported for game objects (cards, deck, spell) but unfortunately steam deck is still breaking when switching inputs. If you stick to gamepad or mouse only it works great, but I am bummed because I really wanted seamless mixed input this patch. Something isn't playing nice between my engine (which runs on unreal 5.5 currently) and steam deck, because in every other test scenario it works well.

If anyone tinkers with their steam deck and learns anything, or comes up with a custom input template that helps, please let me know! And of course, upload it to community templates. :D

Source

Steam News / 25 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.