Full notes
Full SOLE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
Helloooooo Backers!
Welcome to the initial launch of our closed alpha test! It's been a while since we've put out a new update and couldn't be more excited to hear what you all think of the game so far. This initial (Windows-only, Mac support coming soon!) alpha build contains the first two levels of the game. The game is still in active development so expect rough performance and minor bugs.
What To Test
EVERYTHING! As this is our first build, we're curious to hear all about your play experience. Questions, ideas, concerns, bugs, etc. Everyone here at Gossamer is eager to incorporate your feedback into the game, so please tell us your thoughts.
Known (Major) Issues
Baaaaaaad performance (probably). Decrease resolution & quality settings for smoother framerates
Glyph collection progress doesn't save between play sessions
Unresponsive resolution options (click 2 or 3 times to change)
Camera JOLTS after Cave -> Mountain City cinematic
Using controller bumpers in setting screen breaks back button
Please let us know if you run into any bugs/crashes/issues and any info we can use to recreate. In the future we'll release specific patch notes detailing all the changes we've incorporated. Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
