What changed
0 fixes0 additions1 change0 removals
changedSoldiers of The Universe Full Release Notes Hi everyone, We have released Soldiers of The Universe on September 14th 2017 on Steam Early Access with the plan of shaping the gameplay with your feedback. We evaluated every little feedback from our community and tried to put them in good use with the limited time and resources at our hands. In the past 78 days we've released 3 updates and today (30.11.2017) we transitioned to full release on Steam. So what did we do in these past 78 days? • With the optimization work, framerate has been boosted. • Various bugs in the gameplay mechanics has been fixed. • Weapon recoils has been reworked. • Ability to throw grenade has been implemented. • Sliding mechanic has been implemented. • We've added 2 main weapons per level to main character. • A new weapon has been added. • Ammo stations has been added to the levels. • The “camera shake” when you take damage has been tweaked. • Various sound effects has been tweaked. • A new enemy AI has been implemented. • Main gameplay system (FPS) has been reworked. • Settings menu has been reworked. • Friendly AI has became more aggressive with every update. • Various bugs on cinematics and subtitles has been fixed. • Co-op system has been implemented. • New operation map “Idlib” has been introduced (co-op only) Players feedback was the most helpful thing for us throughout the early access period. With your help we were able to better understand; the bugs that occured on different hardware configurations, bugs on various gameplay mechanics, different perspectives on our storyline, how you adopt our general gameplay and many more topics. We tried to keep our promises that we gave to you guys through early access period and now we're on full release stage. But we will continue to refine our game further. We thank all of our early access supporters from the bottom of our hearts. You guys rock! Rocwise Team
Soldiers of the Universe changes
changedSoldiers of The Universe Full Release Notes Hi everyone, We have released Soldiers of The Universe on September 14th 2017 on Steam Early Access with the plan of shaping the gameplay with your feedback. We evaluated every little feedback from our community and tried to put them in good use with the limited time and resources at our hands. In the past 78 days we've released 3 updates and today (30.11.2017) we transitioned to full release on Steam. So what did we do in these past 78 days? • With the optimization work, framerate has been boosted. • Various bugs in the gameplay mechanics has been fixed. • Weapon recoils has been reworked. • Ability to throw grenade has been implemented. • Sliding mechanic has been implemented. • We've added 2 main weapons per level to main character. • A new weapon has been added. • Ammo stations has been added to the levels. • The “camera shake” when you take damage has been tweaked. • Various sound effects has been tweaked. • A new enemy AI has been implemented. • Main gameplay system (FPS) has been reworked. • Settings menu has been reworked. • Friendly AI has became more aggressive with every update. • Various bugs on cinematics and subtitles has been fixed. • Co-op system has been implemented. • New operation map “Idlib” has been introduced (co-op only) Players feedback was the most helpful thing for us throughout the early access period. With your help we were able to better understand; the bugs that occured on different hardware configurations, bugs on various gameplay mechanics, different perspectives on our storyline, how you adopt our general gameplay and many more topics. We tried to keep our promises that we gave to you guys through early access period and now we're on full release stage. But we will continue to refine our game further. We thank all of our early access supporters from the bottom of our hearts. You guys rock! Rocwise Team
Soldiers of The Universe Full Release Notes Hi everyone, We have released Soldiers of The Universe on September 14th 2017 on Steam Early Access with the plan of shaping the gameplay with your feedback. We evaluated every little feedback from our community and tried to put them in good use with the limited time and resources at our hands. In the past 78 days we've released 3 updates and today (30.11.2017) we transitioned to full release on Steam. So what did we do in these past 78 days? • With the optimization work, framerate has been boosted. • Various bugs in the gameplay mechanics has been fixed. • Weapon recoils has been reworked. • Ability to throw grenade has been implemented. • Sliding mechanic has been implemented. • We've added 2 main weapons per level to main character. • A new weapon has been added. • Ammo stations has been added to the levels. • The “camera shake” when you take damage has been tweaked. • Various sound effects has been tweaked. • A new enemy AI has been implemented. • Main gameplay system (FPS) has been reworked. • Settings menu has been reworked. • Friendly AI has became more aggressive with every update. • Various bugs on cinematics and subtitles has been fixed. • Co-op system has been implemented. • New operation map “Idlib” has been introduced (co-op only) Players feedback was the most helpful thing for us throughout the early access period. With your help we were able to better understand; the bugs that occured on different hardware configurations, bugs on various gameplay mechanics, different perspectives on our storyline, how you adopt our general gameplay and many more topics. We tried to keep our promises that we gave to you guys through early access period and now we're on full release stage. But we will continue to refine our game further. We thank all of our early access supporters from the bottom of our hearts. You guys rock! Rocwise Team