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Steam News18 July 20241y ago

Update (0.8.71a)

Most notables changes: RPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy) Makar

Full notes

Full Soldat 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Maps
addedRPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy)
changedMakarov: is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button 🙂 and to make it more competitive)
changedRocketLauncher: +1 extra rocket doesn't start loaded (attackers had no chance against a spawning RL)
addedM79: now has a small fire delay
changedsome small FOV/maxvelocity tweaks to tackle close combat weapon domination: slightly more FOV, slightly less max. velocity
fixedMap changes ctf_crossfire - hotfix (removed invisible colliding protoshape) replaced ctf_spark with ctf_spark2 (darDar) replaced ctf_ash with ctf_ash_r (haste)

Soldat 2 changes

  • Competitivemode
addedRPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy)
changedMakarov: is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button 🙂 and to make it more competitive)
changedRocketLauncher: +1 extra rocket doesn't start loaded (attackers had no chance against a spawning RL)
addedM79: now has a small fire delay
changedsome small FOV/maxvelocity tweaks to tackle close combat weapon domination: slightly more FOV, slightly less max. velocity

Most notables changes:

RPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy)

Makarov: is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button 🙂 and to make it more competitive)

RocketLauncher: +1 extra rocket doesn't start loaded (attackers had no chance against a spawning RL)

Steyr AUG: Ammo: 25 -> 30

M79: now has a small fire delay

* some small FOV/maxvelocity tweaks to tackle close combat weapon domination: slightly more FOV, slightly less max. velocity

* remade most bullet forces

* Map changes ctf_crossfire - hotfix (removed invisible colliding protoshape) replaced ctf_spark with ctf_spark2 (darDar) replaced ctf_ash with ctf_ash_r (haste)

Big thanks to darDar for compiling these changes and motivating me to make this update despite my busy schedule!

Have fun, MM

Source

Steam News / 18 July 2024

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