Full notes
Full Soldat 2 update
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What changed
- Balance
- UI and audio
- Gameplay
- Maps
Soldat 2 changes
- Competitivemode
Most notables changes:
RPG: removed guided rocket (due to desync / invisible rocket) is now similar to the M72 from Soldat 1 now has CursorBink (need to hold the cursor still for a short duration to gain accuracy)
Makarov: is now an automatic pistol (to prevent carpal tunnel syndrome from smashing the fire button 🙂 and to make it more competitive)
RocketLauncher: +1 extra rocket doesn't start loaded (attackers had no chance against a spawning RL)
Steyr AUG: Ammo: 25 -> 30
M79: now has a small fire delay
* some small FOV/maxvelocity tweaks to tackle close combat weapon domination: slightly more FOV, slightly less max. velocity
* remade most bullet forces
* Map changes ctf_crossfire - hotfix (removed invisible colliding protoshape) replaced ctf_spark with ctf_spark2 (darDar) replaced ctf_ash with ctf_ash_r (haste)
Big thanks to darDar for compiling these changes and motivating me to make this update despite my busy schedule!
Have fun, MM
Source
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