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Steam News19 March 20263mo ago

Patch Notes v.1.0.26, v.1.0.27, v.1.0.28

Hello, Pyron warriors! Here are the updates for v1.0.26, v1.0.27, and v1.0.28. Updates v1.0.

Full notes

Full Solateria update

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Repeated intro

Hello, Pyron warriors!

What changed

9 fixes2 additions11 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedUpdates'Despaired Chasa' Phase 3 attack power and HP reduced
changedUpdates'Primordial Flame' level design adjustments Phase 2 hitbox adjustments Phase 3 HP reduced Flame pillar pattern damage reduced
changedUpdates'Seed Archer' animation adjustments and increased startup delay
changedUpdatesRage Flood tutorial improved
changedUpdatesPyron Action hit range increased
changedUpdates'Primordial Flame' additional level design adjustments Phase 2 attack cycle slowed Overall hitbox and damage adjustments

Here are the updates for v1.0.26, v1.0.27, and v1.0.28.

Updates

v1.0.26

  • 'Despaired Chasa' Phase 3 attack power and HP reduced

  • 'Primordial Flame' level design adjustments

    • Phase 2 hitbox adjustments

    • Phase 3 HP reduced

    • Flame pillar pattern damage reduced

  • 'Seed Archer' animation adjustments and increased startup delay

  • Rage Flood tutorial improved

  • When enhancing Flame Core Stone to Stage 2 Refine, display a warning popup if 'Last Ember' skill is not acquired

  • Pyron Action hit range increased

v1.0.27

  • 'Primordial Flame' additional level design adjustments

    • Phase 2 attack cycle slowed

    • Overall hitbox and damage adjustments

  • Added Rage Flood tutorial and applied missing translations

v1.0.28

  • Adjusted timing so Dodge/Guard/Parrying can be executed faster after being hit

  • 'Primordial Flame' Phase 3 potion timing adjusted

  • 'Despaired Chasa' stat adjustments

  • 'Virtus' grab hitbox adjusted

  • 'Baran' forward hit range of thrust attack adjusted

  • Added Info Slate related to 'Double Jump'

    • Improved and added map information to make acquiring Double Jump smoother

  • Reduced Flame scaling of player Charge Attack

Bug Fixes

v1.0.26

  • Fixed an issue where parrying Gaia's attack still accumulated petal passive stacks

  • Fixed an issue where rewards could be obtained without fighting Gaia

  • Fixed an issue where certain achievements could not be completed if farewell dialogue with Muha was viewed first

    • If you already said farewell to Muha, Arte information will now be automatically filled

  • Fixed a bug where progression could be blocked after Imahen cutscene in Solin Research Facility

v1.0.28

  • Fixed issues related to Moisture Status Effect

  • Fixed bug where 'Burning Heat' achievement could not be completed under certain conditions

  • Fixed issue where lightning would not fall during 'Primordial Flame' Phase 3

  • Fixed parrying issue in 'Primordial Flame' Phase 3

    • Fixed an issue where parry overlap caused attacks to be deflected too quickly

  • Fixed Pyron Action hitbox issue

    • Fixed cases where Pyron Action did not hit enemies

Dear Pyron warriors,

We are currently a team of 8 developers. While we cannot respond to every message, we carefully review all feedback from Discord, forums, and reviews. Since launch, we are truly grateful for the attention Solateria has received. We’re listening to feedback from the Pyron warriors and continuously improving the game through daily updates. We will continue striving to improve Solateria further.

If you enjoyed the game, leaving a review would greatly help our team. 😊

Thank you always for your valuable feedback!

  • Studio Doodal

Source

Steam News / 19 March 2026

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