Full notes
Full Solateria update
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Repeated intro
Hello, Pyron warriors!
What changed
- Gameplay
- Balance
- Maps
- Fixes
Here are the updates for v1.0.26, v1.0.27, and v1.0.28.
Updates
v1.0.26
'Despaired Chasa' Phase 3 attack power and HP reduced
'Primordial Flame' level design adjustments
Phase 2 hitbox adjustments
Phase 3 HP reduced
Flame pillar pattern damage reduced
'Seed Archer' animation adjustments and increased startup delay
Rage Flood tutorial improved
When enhancing Flame Core Stone to Stage 2 Refine, display a warning popup if 'Last Ember' skill is not acquired
Pyron Action hit range increased
v1.0.27
'Primordial Flame' additional level design adjustments
Phase 2 attack cycle slowed
Overall hitbox and damage adjustments
Added Rage Flood tutorial and applied missing translations
v1.0.28
Adjusted timing so Dodge/Guard/Parrying can be executed faster after being hit
'Primordial Flame' Phase 3 potion timing adjusted
'Despaired Chasa' stat adjustments
'Virtus' grab hitbox adjusted
'Baran' forward hit range of thrust attack adjusted
Added Info Slate related to 'Double Jump'
Improved and added map information to make acquiring Double Jump smoother
Reduced Flame scaling of player Charge Attack
Bug Fixes
v1.0.26
Fixed an issue where parrying Gaia's attack still accumulated petal passive stacks
Fixed an issue where rewards could be obtained without fighting Gaia
Fixed an issue where certain achievements could not be completed if farewell dialogue with Muha was viewed first
If you already said farewell to Muha, Arte information will now be automatically filled
Fixed a bug where progression could be blocked after Imahen cutscene in Solin Research Facility
v1.0.28
Fixed issues related to Moisture Status Effect
Fixed bug where 'Burning Heat' achievement could not be completed under certain conditions
Fixed issue where lightning would not fall during 'Primordial Flame' Phase 3
Fixed parrying issue in 'Primordial Flame' Phase 3
Fixed an issue where parry overlap caused attacks to be deflected too quickly
Fixed Pyron Action hitbox issue
Fixed cases where Pyron Action did not hit enemies
Dear Pyron warriors,
We are currently a team of 8 developers. While we cannot respond to every message, we carefully review all feedback from Discord, forums, and reviews. Since launch, we are truly grateful for the attention Solateria has received. We’re listening to feedback from the Pyron warriors and continuously improving the game through daily updates. We will continue striving to improve Solateria further.
If you enjoyed the game, leaving a review would greatly help our team. 😊
Thank you always for your valuable feedback!
Studio Doodal
Source
Changelog.gg summarizes and formats this update. How we read updates.
