Full notes
Full Solas City Heroes update
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Repeated intro
Hello heroes!
What changed
- Maps
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
Solas City Heroes changes
I updated the game to add a player requested feature: Start captured! You can now start in a captured stage, just like if the last time your hero went to fight crime the things didn't went as expected... (or did they?)
You can basically start as if you were previously defeated, adding some more variation on how you can play the game!
There are also some bugs fixes and more optimization so the game runs smoother.
You may also notice (or hopefully not) that I' am uploading several versions of the game during this day. That is just me trying to understand how the Steamworks for DLCs actually works. If you see the game with the tittle pink, don't work it's just me testing stuff, everytihng will be back to normal in a bit. (There are literally no other changes to the game other than the color of the tittle, it's just for testing)
Anyway Have a great week heroes!
Changelog 1.0.6
Added Capture stages! You can now start a stage as a captured hero. In case you wanna keep playing from where you left…
Added Restraint keys that won’t despawn in Capture stages when starting from there.
Added a failsafe to prevent game lock up if you start in a capture stage and then get captured again
Fixed an issue with sound effects
Fixed an issue with traps and rotation
Fixed an issue with one enemy’s weapon dealing less damage than intended
Improved performance on Stages 1,2,3,4,5,6,7,8 and 9 by reducing physics use
Slightly improved performance on loading the Character hub
Slightly increased base speed for some enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
