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Steam News12 February 20215y ago

SOLAS 128 Patch Notes - v1.02

Hello everyone! Today's SOLAS 128 update addresses a couple bugs and strange behaviors reported since the game launched.

Full notes

Full SOLAS 128 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes1 addition0 changes4 removals
  • Gameplay
  • UI and audio
removedPenultimate cutscene should no longer softlock the game if the mirrors have already been removed
removedPlayers should no longer be able to 'fast forward' through the game outro
removedPulse doors should no longer get out of sync if they are transitioning during a save/screen move/quit action
addedA pulse button in the red area should no longer affect a pulse door in the green area (starting from a new save required)
removedFilter emitters should now act as walls for the pulses, rather than mirrors – pulses can no longer 'escape' the world through them later in the game and cause issues.

SOLAS 128 changes

removedPenultimate cutscene should no longer softlock the game if the mirrors have already been removed
removedPlayers should no longer be able to 'fast forward' through the game outro
removedPulse doors should no longer get out of sync if they are transitioning during a save/screen move/quit action
addedA pulse button in the red area should no longer affect a pulse door in the green area (starting from a new save required)
removedFilter emitters should now act as walls for the pulses, rather than mirrors – pulses can no longer 'escape' the world through them later in the game and cause issues.

Today's SOLAS 128 update addresses a couple bugs and strange behaviors reported since the game launched. If you've been enjoying the game please be sure to leave a review here on Steam, it's a great way to continue to support the game. You can find the full details of the patch below.

SOLAS 128 v1.02 Changelog

  • Penultimate cutscene should no longer softlock the game if the mirrors have already been removed

  • Players should no longer be able to 'fast forward' through the game outro

  • Flip mirrors should be much less likely to change orientation when the game is saving, so older areas shouldn't need to be rewired

  • Pulse doors should no longer get out of sync if they are transitioning during a save/screen move/quit action

  • A pulse button in the red area should no longer affect a pulse door in the green area (starting from a new save required)

  • Filter emitters should now act as walls for the pulses, rather than mirrors – pulses can no longer 'escape' the world through them later in the game and cause issues.

Source

Steam News / 12 February 2021

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