Full notes
Full SOLAS 128 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
SOLAS 128 changes
Today's SOLAS 128 update addresses a couple bugs and strange behaviors reported since the game launched. If you've been enjoying the game please be sure to leave a review here on Steam, it's a great way to continue to support the game. You can find the full details of the patch below.
SOLAS 128 v1.02 Changelog
Penultimate cutscene should no longer softlock the game if the mirrors have already been removed
Players should no longer be able to 'fast forward' through the game outro
Flip mirrors should be much less likely to change orientation when the game is saving, so older areas shouldn't need to be rewired
Pulse doors should no longer get out of sync if they are transitioning during a save/screen move/quit action
A pulse button in the red area should no longer affect a pulse door in the green area (starting from a new save required)
Filter emitters should now act as walls for the pulses, rather than mirrors – pulses can no longer 'escape' the world through them later in the game and cause issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
