Full notes
Full Solaro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
I have finished working on a round of revisions to the game based on feedback from the Next Fest demo.
I launched the demo at Next Fest in February, and it was interesting to get player's reactions...
Some things I tried were a bit experimental, some things worked and others not so much...
Players wanted to see tutorials. My vision for this game was very minimal with less hints/tutorials than a normal game. After looking at the Next Fest results, I realized the game needed at least some tutorials at the beginning to get players started. I restructured the first section of the game, adding dialogue, hints, tutorials and other accessibility-related features. I think the end result keeps the atmosphere mysterious while making the game much more accessible at the same time... Let me know what you think!
Some players did not like the intro. I rewrote it somewhat to help push the story forward a bit better, and also shortened it and made it skippable.
I made a ton of other updates that I can't list here, but they include modifications of the gameplay mechanics, design improvements, polishing work on music and sound, faster and smoother level transitions, etc.
If you shared feedback, thank you! I really appreciate your thoughts and ideas, and they have helped make the game funner and more accessible. I know I am really slow to respond, but I do read your comments and take your recommendations seriously.
Please keep sharing... on Steam, my site, or Discord :)
Source
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