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Steam News15 May 201511y ago

Solarix's second patch is out! Version : 1.2

Hello everyone; As we have stated, we'll keep on patching Solarix and making every possible improvement based on the whole feedback we have received. Keep on giving us feedback please!

Full notes

Full Solarix update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone; As we have stated, we'll keep on patching Solarix and making every possible improvement based on the whole feedback we have received. Keep on giving us feedback please! Here are the patch notes :

What changed

2 fixes1 addition4 changes1 removal
  • Gameplay
  • Events
  • Fixes
  • Maps
changedIncreased player interaction distance : Now players can pick up throwable objects and items and interact with doors more easily.
changedIncreased crouching speed : In all difficulties crouching speed has been increased, as expected you’ll have slower crouching speed on harder difficulties.
changedMajor overhaul to the electro shocker/tazer gun : Now both aiming and hitbox detection of the tazer gun has been improved, which should be easier and more reliable. You still have to aim from behind and you still have to be careful not to alert guards by making noise when approaching them from behind.
addedAdded more check points all across chapters and allowed multiple saves to certain check points.
fixedFixed certain key items not being pick-upable on medium and hard difficulty.
fixedExtra improvements & also fixed terrain collision problems. Player should move more smoothly over terrain now both in running and crouching mode.

Solarix changes

changedIncreased player interaction distance : Now players can pick up throwable objects and items and interact with doors more easily.
changedIncreased crouching speed : In all difficulties crouching speed has been increased, as expected you’ll have slower crouching speed on harder difficulties.
changedMajor overhaul to the electro shocker/tazer gun : Now both aiming and hitbox detection of the tazer gun has been improved, which should be easier and more reliable. You still have to aim from behind and you still have to be careful not to alert guards by making noise when approaching them from behind.
addedAdded more check points all across chapters and allowed multiple saves to certain check points.
fixedFixed certain key items not being pick-upable on medium and hard difficulty.
  • Increased player interaction distance: Now players can pick up throwable objects and items and interact with doors more easily.

  • Increased crouching speedIn all difficulties crouching speed has been increased, as expected you’ll have slower crouching speed on harder difficulties.
  • Major overhaul to the electro shocker/tazer gunNow both aiming and hitbox detection of the tazer gun has been improved, which should be easier and more reliable. You still have to aim from behind and you still have to be careful not to alert guards by making noise when approaching them from behind.
  • Added more check points all across chapters and allowed multiple saves to certain check points.

  • Fixed certain key items not being pick-upable on medium and hard difficulty.

  • Extra improvements & also fixed terrain collision problems. Player should move more smoothly over terrain now both in running and crouching mode.

  • Removed keycard access to Mines entrance in chapter 3. Now that door doesn’t need keycard, in case people forget about it and don’t want to backtrack.

  • Adjusted player’s jump height to avoid collision problems on certain world objects.

Source

Steam News / 15 May 2015

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