Update log
Full Solargene update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Performance
The main thing that has changed in the game in version 1.0:
Added support for Brazilian Portuguese, Polish, Turkish, Dutch, Swedish, Czech, Thai, Vietnamese, Indonesian, Hindi, Swahili, Bengali and Arabic
Fixed unavailability of mining and industrial colony contracts
Added the training scenario "Training colonies"
Added the training script 'Training stations'
- CosmeticAdded the training scenario 'Trainingships'
Added the Messages panel for interacting with virtual characters
Highlighting and gradual opening of interface elements during training
the influence of external temperature during the construction of premises is limited
Added statistics at the end of the 'Solargene Mission' scenario
fixed an issue with the inability of staff to pass when the path is long.
The default storage limit on waste for toilets, showers and hospital equipment has been increased by 100 times
Reports of destruction of colony facilities and orbital stations
The "Complete immediately!" button has been added to the logistics tasks.' for fast execution of tasks out of turn and with incomplete load
Displaying the anchor grid when moving objects in the colony
mapping of topographic lines during the installation of the landing site
- Cosmetica new type of modificationlocalization
personnel selection according to individual criteria
The "Throw away excess" setting has been added to the warehouse settings
After testing is completed, the game will be released from early access.
Have a nice game, everyone!
The full list of changes in version 1.0:
! Added support for Swedish, Czech, Thai, Vietnamese, Indonesian, Hindi, Swahili, Bengali and Arabic.
* Localization fixes
* Portuguese Brazilian localization renamed
* translated names of colonists for all localizations
! Added support for Brazilian Portuguese, Polish, Turkish, and Dutch.
* the cost of robots has been increased 10 times
* the resources that are missing are marked in red in the warehouse parameters
* fixed saving the "Report shortage" parameter in the warehouse settings
* fixed a crash when loading a very large colony
* the weight of medicines has been reduced by 10 times
* fixed Chinese localization
* fixed hiding of the "tourism" block after handing over the tourist colony under the contract
* Fixed resource extraction on asteroids
+ API: FurnitureDescriptor.drop_excess, OutdoorDescriptor.drop_excess
* fixed the operation of the "allow fence" switch in the room panel
* fixed a crash when adding new modifications to an already started game
* fixed the production of dirty water in the hospital
! fixed a crash when loading the game
* fixed colony training when the colony was founded prematurely
+ API: Ui.cancelEstablishColony(), Nation.taste
! fixed unavailability of mining and industrial colony contracts
+ a selection of tastes has been added to the recruitment panel
* removed the hint to the learning button in the main menu
* updated the guide for creating game modifications
* fixed furniture falling when closing the bar
+ API: a new type of 'learning' modification. These modifications are not used in the main game mode.
+ a selection of a training scenario has been added to the main menu of the game
! added the training scenario 'Training Colonies'
! added the training script 'Training stations'
! added the training scenario 'Training - ships'
* Save and download the game while learning
* For new players, when starting the game, it is suggested to select a training scenario.
+ A "Messages" button has been added to the game company's dashboard, which opens the corresponding panel.
* fixed the display of the character panel
! added the Messages panel for
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