HomeGamesUpdatesPricingMethodology
Steam News25 January 20251y ago

Development Blog #4

Hello again! It sure has been a while, hasn’t it? Life has been keeping me busy for the past few months, preventing me from writing to this blog. But here I am now! I haven’t forgotten about this game!

Full notes

Full Solar War update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again! It sure has been a while, hasn’t it? Life has been keeping me busy for the past few months, preventing me from writing to this blog. But here I am now! I haven’t forgotten about this game!

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
addedThis development blog will be on the shorter end, and although I won’t be talking about any shiny new features today, I will be going over a lot of technicalities regarding the release of the game.
changedThe Demo is to shut down on full releaseThis is because so many things have changed, that it almost feels like another game at this point. Plus, I really don’t want to be maintaining two versions of Solar War. And, because newer versions are more polished, I don’t want everyone to think that the demo, which is an older version of the game, is an accurate description of the game. Therefore, around the time the full version of the game comes out, I will be shutting down the demo. I hope you understand.
addedAbout the release date of my gameThose with a keen eye may have noticed that I had quietly updated the planned release date to say March 2025. This wasn’t done arbitrarily; I can now say with near 100% confidence that the game will be released sometime in March! I’m not announcing any specific date, because either 1.) I will put it too far ahead, causing me to sit on the game and deprive you of playing it even though it is ready; or 2.) I will put it too soon, technical difficulties arise, and I end up having to put an announcement the day before the release stating, sorry, I’ll have to push it back a week.
addedWhat is coming with Solar War?That being said, I won’t actually be done with Solar War when I release it. There will be some more (free) updates in the future that will add some more features, but the reason why I’m putting these updates after the main release is because I find that these features aren’t strictly necessary for the game, even though they will bring good content into the game.
addedWhat is coming with Solar War?I haven’t actually decided what I want to add yet, but it will probably be something along the lines of more solar systems, more fun options, more bosses, and more chaos.

This development blog will be on the shorter end, and although I won’t be talking about any shiny new features today, I will be going over a lot of technicalities regarding the release of the game.

(TLDR at bottom)

The Demo is to shut down on full release

Unfortunately, I have decided that it is in our best interests to shut down the demo version of the game at full release.

This is because so many things have changed, that it almost feels like another game at this point. Plus, I really don’t want to be maintaining two versions of Solar War. And, because newer versions are more polished, I don’t want everyone to think that the demo, which is an older version of the game, is an accurate description of the game. Therefore, around the time the full version of the game comes out, I will be shutting down the demo. I hope you understand.

About the release date of my game

In Development Blog #3, I officially pushed back the release date of this game to Q1 2025. Well, it is now Q1 2025, so when should the game be expected?

Those with a keen eye may have noticed that I had quietly updated the planned release date to say March 2025. This wasn’t done arbitrarily; I can now say with near 100% confidence that the game will be released sometime in March! I’m not announcing any specific date, because either 1.) I will put it too far ahead, causing me to sit on the game and deprive you of playing it even though it is ready; or 2.) I will put it too soon, technical difficulties arise, and I end up having to put an announcement the day before the release stating, sorry, I’ll have to push it back a week.

With that out of the way, I will say: I will release Solar War as soon as it is ready, and I expect Solar War to be ready sometime in March. I’ll provide further updates as we get closer to the release.

What is coming with Solar War?

Let me get one thing straight: I would never release a product that I do not feel is ready to release. I’ve heard countless stories of games being forced to publish on the release day even though they weren’t ready yet, and if a game has a disaster launch, then the game is kind of ruined forever even if it turns out to be a good game 6 months down the line. At least, that’s how I see it, and I’m sure a lot of other people see it the same way.

That being said, I won’t actually be done with Solar War when I release it. There will be some more (free) updates in the future that will add some more features, but the reason why I’m putting these updates after the main release is because I find that these features aren’t strictly necessary for the game, even though they will bring good content into the game.

I haven’t actually decided what I want to add yet, but it will probably be something along the lines of more solar systems, more fun options, more bosses, and more chaos.

That being said, I do want to focus on what is actually coming

Source

Steam News / 25 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.