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Steam News2 June 20242y ago

Development Blog #1

OK, so I guess that this is the first time that I’m writing something that the whole world could see… Here goes! Hi, I’m Andrew, the main developer for my game, Solar War!

Full notes

Full Solar War update

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What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Store
addedI know that I was a little vague on some of the features of my game, especially the ones that were not already implemented into the demo. The main reason for this was that I had actually not quite figured out in fine detail what I wanted to implement at the time… but now, I have. So today, I’m going to share some of the new features that you can expect to find in the full game!
changedUpgrade Store(NOTE: The name is subject to… revisions.)
changedUpgrade StoreThe first thing I’ll be talking about is the Upgrade Store, which is a system of applying upgrades to The Earth to make it stronger(?). This will allow the player to survive longer, and it will also allow sooner waves to be much stronger, ultimately resulting in more points! I won’t give away the whole system just yet, but I will provide a few summarizing sentences that pretty much give away the whole system.
changedUpgrade StoreThe Upgrade Store will appear on a certain interval, like, for instance, after each boss.
changedUpgrade StoreA multitude of upgrades will appear each time the Store is “rolled”. The player can grab some of them for free, but if they want more, then they’ll have to pay. (Concept Art of Upgrade Store)
changedUpgrade StoreSpeaking of which, there will be “space rocks” that can be collected after defeating planets. They won’t be an instant collection (like points), but they won’t require too much effort to collect either.

Solar War changes

addedI know that I was a little vague on some of the features of my game, especially the ones that were not already implemented into the demo. The main reason for this was that I had actually not quite figured out in fine detail what I wanted to implement at the time… but now, I have. So today, I’m going to share some of the new features that you can expect to find in the full game!
changed(NOTE: The name is subject to… revisions.)
changedThe first thing I’ll be talking about is the Upgrade Store, which is a system of applying upgrades to The Earth to make it stronger(?). This will allow the player to survive longer, and it will also allow sooner waves to be much stronger, ultimately resulting in more points! I won’t give away the whole system just yet, but I will provide a few summarizing sentences that pretty much give away the whole system.
changedThe Upgrade Store will appear on a certain interval, like, for instance, after each boss.
changedA multitude of upgrades will appear each time the Store is “rolled”. The player can grab some of them for free, but if they want more, then they’ll have to pay. (Concept Art of Upgrade Store)

OK, so I guess that this is the first time that I’m writing something that the whole world could see… Here goes!

Hi, I’m Andrew, the main developer for my game, Solar War! I know that it’s not generally “best practice” for game developers to announce a game, release a demo, promise a full release “sometime in the future” and then not say anything for 7 months… Well, better late than never, I suppose!

I guess I can at least partially attribute my absense to the fact that I am a full time college student… I don’t think I need to explain more.

Anyhow, I probably should get into the topic that I wanted to discuss today: full release plans!

I know that I was a little vague on some of the features of my game, especially the ones that were not already implemented into the demo. The main reason for this was that I had actually not quite figured out in fine detail what I wanted to implement at the time… but now, I have. So today, I’m going to share some of the new features that you can expect to find in the full game!

Upgrade Store

(NOTE: The name is subject to… revisions.)

The first thing I’ll be talking about is the Upgrade Store, which is a system of applying upgrades to The Earth to make it stronger(?). This will allow the player to survive longer, and it will also allow sooner waves to be much stronger, ultimately resulting in more points! I won’t give away the whole system just yet, but I will provide a few summarizing sentences that pretty much give away the whole system.

The Upgrade Store will appear on a certain interval, like, for instance, after each boss.

A multitude of upgrades will appear each time the Store is “rolled”. The player can grab some of them for free, but if they want more, then they’ll have to pay. (Concept Art of Upgrade Store)

Speaking of which, there will be “space rocks” that can be collected after defeating planets. They won’t be an instant collection (like points), but they won’t require too much effort to collect either.

The upgrades themselves will follow a tier system from Common to Epic, where Common upgrades are more basic boosts while Epic upgrades are much more... sophisticated. (Internal chatter speaks of “Legendary Upgrades”, though their existence has yet to be proven.)

The Upgrade Store system can also be configured in numerous ways prior to starting a run, which includes the option to turn it off entirely.

Multiple Star Systems

The other thing I’ll be revealing today is… multiple star systems! The Demo version of the game already provides one star system, which is the One and Only Sol.

However, I have been working on adding new star systems, each with their own design and gameplay feel! (Some of the new planets that you might be facing)

I’m not going to tell you exactly how many star systems that will be in the final release of the game quite yet, but I will tell you that it is most certainly more than one… and probably more than three.

In addition, there will be two main game styles: “Tour Mode”, which allows The Earth to tour all of the star systems one by one; and also “Arcade Mode”, where The Earth stays in one star system for the entire run.

I won’t be revealing any more major things today

…but I will tell you this: Everything I mentioned

Source

Steam News / 2 June 2024

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