Full notes
Full Solar Storm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
- Performance
Thank you so much to everyone who has been playing the game!
I'm planning to continue supporting the game, as well as add more features and content in the future. For now I've mostly been fixing small issues and polishing stuff.
Patch Notes:
Fixed a bug where player damage accumulator was kept between rounds
Fixed a bug where bots could collect achievements like regular players
Fixed a couple of small typos in the czech translation
Updated the Swedish translation
Fixed the 'Fire' button in HUD
Fixed an issue related to telepoter projectile bouncing off of players
Added simple missing achievement descriptions
Disasters are now faster, stronger and don't wait so many turns
Fixed bot logic for picking weapons
Each powerup now has an icon
Optimized the explosions and terrain edits, it should be much faster especially on low-power devices like laptops
Added a couple of missing chinese characters which previously didn't render properly
Fixed a bug where playing with the 'free teleporter' option would recharge guns faster
I also worked on the linux build using Proton. I got it working just a while ago, so I uploaded a build but it's still experimental. It should be stable in the next patch.
I'm also considering adding a short tutorial + campaign set of levels. It could make it considerably easier for players to learn all of the game mechanics.
Cheers, Jakub
Source
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