In this update5
Full notes
Full Sol Mates update
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What changed
- Gameplay
- UI and audio
- Events
- Store
- Fixes
Sol Mates changes
Big New Features:
Introducing Mission 2: First Contact!
The Glorbonians are in town! You’ve only ever seen pictures of these goopy aliens, so what better opportunity to go join the celebrations? I just hope nothing goes wrong on the way…?
Featuring new mechanics, fights, events, and... goo?
Unlock Alien Species to play as!
Each species replaces the Astronaut’s throw action with a new special ability:
Glorbonians - with the ability to eat anything, storing extra items inside them.
Unlock them by beating the new mission
Godents - who can hop around the ship faster than anyone (until they accidentally fall into the trash chute).
Unlock them by beating mission 1 on Juice level 1 with the default ship (the Plank)
Dynamos - whose internal battery can be used to power everything around them.
Unlock them by beating mission 1 on Juice level 1 with the 2nd ship (the Rampage)
Language Selection!
Full game text translations in 3 languages.
Simplified Chinese
Japanese
Portuguese
More languages to come in future updates~
Exciting New Content:
New Enemies: Lob-sters, Mantas, Mosquitos and more enemies that I haven’t come up with names for
New Bosses: The Slambulance, Speedy Thiefy
New Events: Bodybuilding, Cowmedy, the Secret Octopus, Stonks, Tea Party, That Space Tree From Laputa
New Upgrades: Tractor Beams, Critical Ammo (and supporting upgrades), lots more
New Shops: Clankers, Critical Bits for Critical Hits
New Cosmetics: Hats, Body Colors. (I like the cheese hat and the groucho marx disguise the best)
New mission specific Juice modifiers (for both mission 1 and 2)
New rewards for beating missions at higher juice levels.
Beat the Missing Pet Mission at Juice level 1 with each ship to unlock two of the new playable characters
I’ll leave the rest for y’all to discover :P
New sound effects.
New enemy models.
Additional Improvements:
A new default control scheme when playing with mouse and keyboard.
The following keyboard keys no longer cause the keyboard player to join: alt, shift, ctrl, tab, esc, or any of the function/F keys.
Toggleable Local Co-Op! - When playing online (as either host or client) you can choose whether or not additional players can join in locally.
Attacks which cannot be shielded (such as lobbed attacks and bombs) now use a different preview color (yellow), and make a distinct warning sound.
Capture events for the Medal.tv clip recording platform.
The navigation screen now detects upcoming events.
Gameplay Changes:
Ammo crafters now make 3 ammo at a time.
Most enemies now spawn 50% farther from the ship.
Enemy ship movement is more dynamic.
Freeze ammo now lasts longer, but damaging enemies breaks them out of freezing.
Most forms of enemy attacks also impart forces on nearby objects and players. Get ready to be sent flying.
Players can now fall out of the garbage chute.
Lots more we’re not gonna bother writing every single thing (yes this was compiled manually)
Fixes:
You now need to beat a mission to unlock the companion ball in the lobby.
The visuals for randomizing between event selection now highlight the correct selection on events with 3 choices
Fix for the bomb cannon getting stuck when a player is knocked out while operating it.
The ship's healthbar should no longer obscure stations on the very bottoms of the ship when the camera is fully zoomed in.
Objects should no longer be able to land on top of weapons, and get stuck out of reach.
Adding missing navigation data to events and disruptions so they're correctly shown on the navigation choice screen.
Burning effects are no longer applied to invulnerable enemies.
Fixed an error where players could get stuck in lobby popups when connected to a client with 2 players on the same computer.
Improved error handling of client disconnects.
Fixed an error where meteors continue to bombard you while in events or a store. Ouch!
And lots, lots more!
Source
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