Full notes
Full Sol 0: Mars Colonization update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Hi all, Version 1.02 is now live and off the testing branch. 1.03 will be coming soon. As a reminder, here's what's new in 1.02, which is now available for everyone:
Sol 0 now supports achievements. There are six, one for each mission patch, and one for unlocking the last level. If you already have some of these patches, just starting the game will award you all the achievements that you have already unlocked.
Accidentally clicking through the GUI is no longer possible – prevents accidentally deselecting units, especially on the main GUI and the biology strain mixing window.
Minor optimizations and refining of the pathing introduced in 1.01, mostly improving behavior in some edge cases.
Sol 0 now supports localization. I would eventually like to officially support between 4-6 languages. Official language support is going to take a bit more time, since it involves paying for a high quality translation and modifying a few graphics that contain text. However, unofficial community translations can now be created using a translation tool available here (Windows only), and lets you modify nearly all the game text and share the language file: https://www.dropbox.com/s/wc2b8lm8je9e374/Localizer.zip?dl=0
Check out the threads on the forums devoted to the Localizer to read more about the tool, or send me an email if you're interested in adding in trying it out and need some tips! - Sol 0 Team
Source
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