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Steam News16 January 201610y ago

Post-launch update

Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub.

Full notes

Full Sol 0: Mars Colonization update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedThanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to solzerogame@gmail.com, I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some bugs and glitches. Both the positive and negative reviews are giving me a good picture of where future updates should focus. I am closely reading the discussions on the community hub to get an idea of problem areas, and I think problems fall into a few categories: Compatibility issues: For example, the game crashes on exit, issues with saved games on Linux systems with non-english localizations. Bugs: For example, AI and pathfinding issues. Polish issues: For example, no volume control or settings on the home screen, some key binding issues, and some information not presented clearly to the player that would improve gameplay. I have solutions already for some of these (including the more serious compatibility issues). I would like to release an update soon with initial fixes for some of these problems, and afterwards try to come up with a reliable update schedule. The AI issues will be addressed, but may be spread out over the next few updates. I have to be careful with the AI code, and coming up with a good plan before diving into the code is essential. In summary, I am looking forward to seeing the community here grow. I appreciate the feedback so far. I will likely start a pinned ‘weekly update’ thread where I’ll let you know the latest news. Thanks for your support so far. - Sol 0 Team

Thanks very much for checking out Sol 0! The launch so far has gone fairly smoothly, and I have enjoyed contributing to the discussions happening on the community hub. I’ve noticed some workshop content appearing as well – just a note, you don’t need to upload maps to the workshop if you intend to only play them on your local machine. Any map you save in the Map Editor is immediately playable in Sol 0, and will be found in the custom map list on the home screen. The number of serious crashes and compatibility issues has been very low. I have been able to help resolve nearly all support issues, and am still working one or two cases. If you are having troubles running the game please reach out to solzerogame@gmail.com, I am more than happy to help get the game running for you. The reviews so far have been a bit mixed, and it’s clear that reaching a much larger audience has revealed some bugs and glitches. Both the positive and negative reviews are giving me a good picture of where future updates should focus. I am closely reading the discussions on the community hub to get an idea of problem areas, and I think problems fall into a few categories: Compatibility issues: For example, the game crashes on exit, issues with saved games on Linux systems with non-english localizations.

Bugs

For example, AI and pathfinding issues.

Polish issues

For example, no volume control or settings on the home screen, some key binding issues, and some information not presented clearly to the player that would improve gameplay. I have solutions already for some of these (including the more serious compatibility issues). I would like to release an update soon with initial fixes for some of these problems, and afterwards try to come up with a reliable update schedule. The AI issues will be addressed, but may be spread out over the next few updates. I have to be careful with the AI code, and coming up with a good plan before diving into the code is essential. In summary, I am looking forward to seeing the community here grow. I appreciate the feedback so far. I will likely start a pinned ‘weekly update’ thread where I’ll let you know the latest news. Thanks for your support so far. - Sol 0 Team

Source

Steam News / 16 January 2016

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