Full notes
Full Sojourn Past update
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What changed
- Gameplay
- Store
Hi guys, thank you all for the continued support and feedback!
We just wanted to do a mini update on a small part of everything we’ve been working on. Development’s been going really well, and while we’re gearing up to share some BIG news later, here’s a little sneak peek:
Improved rain effects:
We’ve been working on a few visual improvements including the rain effects. We feel the new rain is a lot softer and has a better feel compared to the old one.
New attack animation:
We’ve received a lot of feedback on how the combat feels, so we’ve made some major overhauls to the combat system along with some visual improvements.
On this track, we’ve been busy refining the systems and updating the visuals such as the attack animations to better match the faster pace and intensity of the game. Combat should now feel much more fluid and satisfying in the upcoming versions.
Combat combos:
We’ve also been exploring some new combo mechanics that offer new ways to fight and makes the combat feel more dynamic, fluid, and personal. Here’s a sneak peek at one of the many new moves we’ve been working on.
New Capsule Art:
Some of you may have noticed that we gave our store page a fresh look with a new capsule art. We felt like the old design didn’t feel quite right and wasn’t telling the story of our game, so we went back and made something that fits the game’s vibe better. We’re happy with it, but we’d love to know what you think!
We’ve got more features and surprises in the works, so stay tuned for those updates.
In the meantime, we share little updates, clips, and experiments over on X, so feel free to follow along there too! For feedback and more news, come hang out with us on discord!
Thanks for sticking with us ❤️
Best,
ReDimension Team
Source
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