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Steam News10 April 20233y ago

EA-Roadmap for "Software Company"

Dear Players, I'm excited to share with you the roadmap for the Early Access release of my game on Steam.

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Full Software Company update

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What changed

1 fix9 additions6 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Store
  • Balance
addedI'm excited to share with you the roadmap for the Early Access release of my game on Steam. As a solo developer, my goal is to provide a comprehensive plan for the next several months of development that will enhance the overall user experience and increase player retention rate through monthly updates with new features and bi-weekly updates with minor fixes. I expect the game to be ready for final release after 6-9 months in Early Access.
changedHere's a breakdown of the key features and improvements I plan to implement, along with specific milestones and dates:
changedAddition of one more map: I'll include the first additional map shortly after release. This map was already planned to be included in the first EA-release but didn't quite make it. I'll make sure you guys will have the ability to buy a bigger office not too far after release, where you can hire more employees.
fixedBug-Fixes: I hope you guys won't encounter too many bugs during your first few hours of gameplay. But those you will find will be fixed as soon as possible.
changedBug fixes and performance improvements: I'll prioritize game-breaking bugs and performance improvements during this period.
changedUI improvements: I'll enhance the user interface to make it more intuitive and user-friendly.

Software Company changes

addedI'm excited to share with you the roadmap for the Early Access release of my game on Steam. As a solo developer, my goal is to provide a comprehensive plan for the next several months of development that will enhance the overall user experience and increase player retention rate through monthly updates with new features and bi-weekly updates with minor fixes. I expect the game to be ready for final release after 6-9 months in Early Access.
changedHere's a breakdown of the key features and improvements I plan to implement, along with specific milestones and dates:
changedAddition of one more map: I'll include the first additional map shortly after release. This map was already planned to be included in the first EA-release but didn't quite make it. I'll make sure you guys will have the ability to buy a bigger office not too far after release, where you can hire more employees.
fixedBug-Fixes: I hope you guys won't encounter too many bugs during your first few hours of gameplay. But those you will find will be fixed as soon as possible.
changedBug fixes and performance improvements: I'll prioritize game-breaking bugs and performance improvements during this period.

Dear Players,

I'm excited to share with you the roadmap for the Early Access release of my game on Steam. As a solo developer, my goal is to provide a comprehensive plan for the next several months of development that will enhance the overall user experience and increase player retention rate through monthly updates with new features and bi-weekly updates with minor fixes. I expect the game to be ready for final release after 6-9 months in Early Access.

Here's a breakdown of the key features and improvements I plan to implement, along with specific milestones and dates:

April-May:

  • Addition of one more map: I'll include the first additional map shortly after release. This map was already planned to be included in the first EA-release but didn't quite make it. I'll make sure you guys will have the ability to buy a bigger office not too far after release, where you can hire more employees.

  • Bug-FixesI hope you guys won't encounter too many bugs during your first few hours of gameplay. But those you will find will be fixed as soon as possible.

May - June:

  • Bug fixes and performance improvements: I'll prioritize game-breaking bugs and performance improvements during this period.

  • UI improvements: I'll enhance the user interface to make it more intuitive and user-friendly.

  • More dialogue options: I'll add additional dialogue options for player characters to add depth and realism to the game.

July - August:

  • Company ChartsI'll add a list of all active companies in a playthrough, sorted by company value, and updated every month in-game.
  • More maps: I'll add additional maps to play on, providing players with even more options to explore.

  • Ability to purchase other companiesI'll introduce a new feature that allows players to buy other companies, expanding their portfolio of games and employees.

September - October:

  • Random game events that impact the economy: I'll introduce economic crises and trends impacted by successful game genres, adding depth and unpredictability to the game.

  • Yearly Game Awards: I'll add categories like Game of the Year, Most Financial Success, Company of the Year, Technical Breakthrough, and others to recognize the achievements of players in the game.

  • Game sequels: I'll add the ability to create sequels for previously developed games, giving players more options for expanding their portfolio.

November - December:

  • Development of own ConsolesI'll introduce the ability to create and sell your own gaming consoles, adding a new level of customization to the game.
  • More bug fixes and performance improvements: I'll continue to address any remaining bugs and performance issues to ensure a smooth and enjoyable gaming experience for everyone.

I recognize the importance of community feedback in the development process, and I welcome any suggestions or concerns you may have. I'll be actively monitoring player retention through Steam statistics and balancing new features based on your feedback.

I understand that unforeseen delays can occur, but I plan to mitigate these risks by building a buffer in my timeline and communicating any delays with the community. My goal is to create a game that is both enjoyable and engaging for all players, and I look forward to continuing this journey with you.

Thank you for your continued support.

Best regards,

Sascha, Developer of Software Company

Source

Steam News / 10 April 2023

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