Full notes
Full Soda Dungeon update
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Repeated intro
Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image:
What changed
- Gameplay
Soda Dungeon changes
We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.
Absence makes the heart grow fonder, and all of that.
I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.
But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.
It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.
So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW!
Signy Mino Against All Gods Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?
(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
Source
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