Full notes
Full Soda Dungeon 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- Fixes
Soda Dungeon 2 changes
Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around!
Reduced the max scroll speed of the town and purchase menus
Added protection against relic level overflow
Added "max relic level" option for late-game players (credit to caviyacht)
Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger
“Remove Enemy Death Animations” now also applies to ore veins
Blacksmith’s “Lure” will now only proc after he is targeted by an enemy
Can now script friendly skills when targeting enemies (defaults to weakest team member)
Enigmatic Fragment drop chance increased from 1/100 to 1/90
Soda Stein proc rate lowered from 13% to 12%
Decreased the spawn rate of mammoth shield from 1/150 to 1/300
Added missing enemy skill names: Feather Shot, Bolt, Black Slash
Magnificent Robe base Magic Boost increased from 15% to 20%
Keybringer key find chance reduced from 20% to 15%
Internal Max Key Find Percent increased from 70% to 90%
Key Find will now be shown capped at 90% when viewed in the party stats screen
Judgement will now always succeed but has been given a cooldown of 1
Group Cleanse cooldown reduced from 5 to 3
Fish can no longer be caught inside of mineshafts
Fixed an issue where expired status effects could still persist until the end of a turn
Fixed an issue where the “Theme Preview” button wouldn’t disappear after purchasing a tavern theme bundle
Adventure Log will now indicate when a dungeon party is defeated by “Surrender”
Adventure Log will now indicate when a character dies from reflect damage
Key HP/MP settings can now be specified in 5% increments
Dropped enemy item bags will now reflect the rarity color of the item earned
Optimized some loading/unloading of dungeon BG assets
Source
Changelog.gg summarizes and formats this update. How we read updates.
