Full notes
Full Soda Dungeon 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
Soda Dungeon 2 changes
Version 1.1.1 is just a lil' update to pass along to everyone while we continue to work on Dungeon 2. Check out a new Dungeon 2 teaser below, and stay tuned!
Added the Tavern Owner as a playable character along with his trusty SODA STEIN recipe, offering a chance for free relic levels on hit!
Added Oddity: Defense Totem. Team starts their adventure in the "defend" state
The Recruiter will now save your preferred pet + scripts with team loadouts
Recruiter loadout names will be preserved when deleting and saving a new party in-place
When dismantling plated items, spare resources will be discarded after reaching the 9999 limit (no warning given)
You may now choose the number of Battle Credits to spend at each Quick Battle interval (up to 100,000)
Quick Battle simulations now run twice as fast
The Adventure Log can now be viewed while running a Quick Battle simulation
Battle Credits earned during boss rush will now be shown on the Adventure Progress screen
Anniversary town theme will now be preserved when resetting a save file OR re-applying the anniversary bundle
Reduced the wait time for the final boss transformation in boss rush
Uncapped the Essence Find relic. Every 50 points of essence find after your first 100 will add +1 essence each time essence is earned from an enemy
Source
Changelog.gg summarizes and formats this update. How we read updates.
