Full notes
Full Soda Crisis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
Level Editor
Multiple selection support
You can select multiple objects by pressing Ctrl or Shift key at Object List.
You can also select multiple objects by pressing Ctrl key at scene, or perform box selection by dragging mouse pointer.
Multiple selection can help you to edit the parameters of multiple objects at the same time, or batch copy/delete objects.
New asset category: Events
This category consists of level editor trigger and varied types of events.
The trigger drives the execution of events. It can be triggered by player or enemy. The timing can also be configured as needed.
The event will directly affect the level object, and the performance depends on event type.
This update introduces the following event types: Move from to, Set Active and Rotation. We will also bring other sort of triggers and events later.
New Objects: Virtual Platform (Black), Virtual Platform (White), Virtual Side Wall.
Added "Invincible" toggle for enemy.
Now you can override environment preset for blocks at Environment Settings.
Bug Fixes
Fixed issue where object's scale can be set via Rect Tool when scaling is disabled.
Fixed issue where the game camera would be at wrong position in some circumstances.
Emergency Fix
Fixed visual error of box selection in some resolution.
Source
Changelog.gg summarizes and formats this update. How we read updates.
