In this update6
Full notes
Full So I Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
So I Mine changes
Demo update 3 has been released on Steam and itch.io. This update features many bug fixes and quality of life improvements!
Here's an overview of the changes:
Items
Added utility item system: The lantern which can be found in chests and faulty dynamite which you can throw around in the entrance... but maybe you shouldn't be playing it?
Weapons now have a "broken" state when they reach zero health. They attack slower and the attack area is reduced.
Combined item and interaction system so you're now easily able to swap weapons.
Weapons now use a heat/overheat mechanic for the special attack rather than a generic energy bar.
Added a new EPIC weapon! This can be looted from chests.
Weapon attack cooldowns are now tracked between equip\\unequip.
Resources
Increased the "numbers go up" feeling for ore and purple gem resources.
High yield rocks now provide vastly higher amounts of ore.
Upgrades
Rebalanced resource costs in line with ore and purple gem gain increases.
Added video previews for certain upgrades.
Added "Auto Chest".
Added "Weapon Heat Regen".
Added "High Yield Value".
Added "Purple Gem Purity".
Added "Lantern Fuel Consumption".
Smelter now converts ore -> purple gems and purple gems -> blue gems.
Added click and hold multi purchase to smelter.
You can toggle "favourite" an upgrade by using the "F" key while hovering over it.
UI
Added a Codex menu and popup to give context to new item, resource, etc discoveries.
Clearer feedback for XP gained.
Added a circular progress graphic indicating attack cooldowns to the crosshair.
You can now open the pause menu while in the game over and upgrade menus.
Streamlined the text shown for upgrades so their impact is easier to understand.
Unlocked tutorials show for the entire run. Some inputs will highlight depending on context.
Graphics
Visual upgrades to the environment.
Improved pixelation effect.
Added posterization effect.
Both pixelation and posterization levels can be changed or disabled in the options menu.
General
Fixed input bindings not being saved/loaded correctly.
Reenabled the last run ghost that shows your previous progress through the level. (Level must use the same seed)
Added an in world visual for the player's further progress through the level so far.
That's all for now. I hope you enjoy the changes! If you have feedback then you're welcome to reach out in the Steam community hub, Discord or my YouTube channel.
Garrit
Source
Changelog.gg summarizes and formats this update. How we read updates.
