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Steam News31 July 202622d ago

Demo 3 Update

Demo update 3 has been released on Steam and itch.io. This update features many bug fixes and quality of life improvements!

In this update6

Full notes

Full So I Mine update

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What changed

1 fix14 additions11 changes1 removal
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
changedDemo update 3 has been released on Steam and itch.io. This update features many bug fixes and quality of life improvements!
addedItemsAdded utility item system: The lantern which can be found in chests and faulty dynamite which you can throw around in the entrance... but maybe you shouldn't be playing it?
addedItemsWeapons now have a "broken" state when they reach zero health. They attack slower and the attack area is reduced.
changedItemsWeapons now use a heat/overheat mechanic for the special attack rather than a generic energy bar.
addedItemsAdded a new EPIC weapon! This can be looted from chests.
changedItemsWeapon attack cooldowns are now tracked between equip\\unequip.

So I Mine changes

changedDemo update 3 has been released on Steam and itch.io. This update features many bug fixes and quality of life improvements!
addedAdded utility item system: The lantern which can be found in chests and faulty dynamite which you can throw around in the entrance... but maybe you shouldn't be playing it?
addedWeapons now have a "broken" state when they reach zero health. They attack slower and the attack area is reduced.
changedWeapons now use a heat/overheat mechanic for the special attack rather than a generic energy bar.
addedAdded a new EPIC weapon! This can be looted from chests.

Demo update 3 has been released on Steam and itch.io. This update features many bug fixes and quality of life improvements!

Here's an overview of the changes:

Items

  • Added utility item system: The lantern which can be found in chests and faulty dynamite which you can throw around in the entrance... but maybe you shouldn't be playing it?

  • Weapons now have a "broken" state when they reach zero health. They attack slower and the attack area is reduced.

  • Combined item and interaction system so you're now easily able to swap weapons.

  • Weapons now use a heat/overheat mechanic for the special attack rather than a generic energy bar.

  • Added a new EPIC weapon! This can be looted from chests.

  • Weapon attack cooldowns are now tracked between equip\\unequip.

Resources

  • Increased the "numbers go up" feeling for ore and purple gem resources.

  • High yield rocks now provide vastly higher amounts of ore.

Upgrades

  • Rebalanced resource costs in line with ore and purple gem gain increases.

  • Added video previews for certain upgrades.

  • Added "Auto Chest".

  • Added "Weapon Heat Regen".

  • Added "High Yield Value".

  • Added "Purple Gem Purity".

  • Added "Lantern Fuel Consumption".

  • Smelter now converts ore -> purple gems and purple gems -> blue gems.

  • Added click and hold multi purchase to smelter.

  • You can toggle "favourite" an upgrade by using the "F" key while hovering over it.

UI

  • Added a Codex menu and popup to give context to new item, resource, etc discoveries.

  • Clearer feedback for XP gained.

  • Added a circular progress graphic indicating attack cooldowns to the crosshair.

  • You can now open the pause menu while in the game over and upgrade menus.

  • Streamlined the text shown for upgrades so their impact is easier to understand.

  • Unlocked tutorials show for the entire run. Some inputs will highlight depending on context.

Graphics

  • Visual upgrades to the environment.

  • Improved pixelation effect.

  • Added posterization effect.

  • Both pixelation and posterization levels can be changed or disabled in the options menu.

General

  • Fixed input bindings not being saved/loaded correctly.

  • Reenabled the last run ghost that shows your previous progress through the level. (Level must use the same seed)

  • Added an in world visual for the player's further progress through the level so far.

That's all for now. I hope you enjoy the changes! If you have feedback then you're welcome to reach out in the Steam community hub, Discord or my YouTube channel.

Garrit

Source

Steam News / 31 July 2026

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