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Steam News7 May 20263mo ago

Update Story Dialogue Mode (Version 1.7)

【Story Dialogue - Update Details】 【Effects】 Yellow-marked story quests on the map will adopt a dialogue mode instead of speech bubbles above characters' heads. 【Reasons】 Why wasn't this implemented at first?

In this update3

Full notes

Full 所谓侠客 So-called Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Maps
  • UI and audio
  • Performance
changed【Effects】Yellow-marked story quests on the map will adopt a dialogue mode instead of speech bubbles above characters' heads.
changed【Reasons】Why wasn't this implemented at first? Dialogue scenes require character avatars. However, there are a large number of passerby characters without official portraits, and creating them manually would involve an enormous workload. Now we use AI-assisted generation and retouching for these characters. The improved efficiency allows us to complete the portrait designs and launch the formal dialogue system.
changed【Next Steps】Due to the huge cast of characters still being illustrated, this optimization will be completed gradually over the next few days.
changed【Other Optimizations】Optimized some prompt texts to be more noticeable.
changed【Other Optimizations】Adjusted the font size of certain texts.
fixed【Other Optimizations】Fixed the issue of no response when selecting dialogue options in map story scenes.

所谓侠客 So-called Hero changes

changedYellow-marked story quests on the map will adopt a dialogue mode instead of speech bubbles above characters' heads.
changedWhy wasn't this implemented at first? Dialogue scenes require character avatars. However, there are a large number of passerby characters without official portraits, and creating them manually would involve an enormous workload. Now we use AI-assisted generation and retouching for these characters. The improved efficiency allows us to complete the portrait designs and launch the formal dialogue system.
changedDue to the huge cast of characters still being illustrated, this optimization will be completed gradually over the next few days.
changedOptimized some prompt texts to be more noticeable.
changedAdjusted the font size of certain texts.

【Story Dialogue - Update Details】

【Effects】

Yellow-marked story quests on the map will adopt a dialogue mode instead of speech bubbles above characters' heads.

【Reasons】

  • Why wasn't this implemented at first?

    Dialogue scenes require character avatars. However, there are a large number of passerby characters without official portraits, and creating them manually would involve an enormous workload. Now we use AI-assisted generation and retouching for these characters. The improved efficiency allows us to complete the portrait designs and launch the formal dialogue system.

  • This helps players follow the overall game storyline with a stronger sense of immersion, enabling subsequent chapters to unfold clearly and coherently.

【Next Steps】

Due to the huge cast of characters still being illustrated, this optimization will be completed gradually over the next few days.

【Other Optimizations】

  • Optimized some prompt texts to be more noticeable.

  • Adjusted the font size of certain texts.

  • Fixed the issue of no response when selecting dialogue options in map story scenes.

Source

Steam News / 7 May 2026

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