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Steam News16 April 20233y ago

No headbob update

Great news everyone! We have been listening to you, and we are proud to announce that we successfully refactored the camera system to avoid the motion sickness caused by the previous camera implementation (the headbobbi

Full notes

Full SO BELOW update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Balance
addedGreat news everyone!We have been listening to you, and we are proud to announce that we successfully refactored the camera system to avoid the motion sickness caused by the previous camera implementation (the headbobbing issue). Now, this doesn’t mean that the old camera mode is entirely gone, you can now activate it on the menu by choosing the “immersive mode” in the game options (deactivated by default). Also, if you prefer a third-person view, you can switch modes by pressing “U”.
changedOther ImprovementsThe object-dropping system was improved; we solved the bugs regarding the dropping of objects out of boundaries.
changedOther ImprovementsSprint priority. Now sprinting overrides any other character state (aiming, camera, journal, etc.), this improves escape tactics.
addedOther ImprovementsAdded 2K resolution.
changedOther ImprovementsImprovements and stability when connecting to an ongoing hunting session. (Camera offset looking at the floor).
changedOther ImprovementsMenu cello cue correction to avoid sound overlapping.

SO BELOW changes

addedWe have been listening to you, and we are proud to announce that we successfully refactored the camera system to avoid the motion sickness caused by the previous camera implementation (the headbobbing issue). Now, this doesn’t mean that the old camera mode is entirely gone, you can now activate it on the menu by choosing the “immersive mode” in the game options (deactivated by default). Also, if you prefer a third-person view, you can switch modes by pressing “U”.
changedThe object-dropping system was improved; we solved the bugs regarding the dropping of objects out of boundaries.
changedSprint priority. Now sprinting overrides any other character state (aiming, camera, journal, etc.), this improves escape tactics.
addedAdded 2K resolution.
changedImprovements and stability when connecting to an ongoing hunting session. (Camera offset looking at the floor).

Great news everyone!

We have been listening to you, and we are proud to announce that we successfully refactored the camera system to avoid the motion sickness caused by the previous camera implementation (the headbobbing issue). Now, this doesn’t mean that the old camera mode is entirely gone, you can now activate it on the menu by choosing the “immersive mode” in the game options (deactivated by default). Also, if you prefer a third-person view, you can switch modes by pressing “U”.

Other Improvements

  • The object-dropping system was improved; we solved the bugs regarding the dropping of objects out of boundaries.

  • Sprint priority. Now sprinting overrides any other character state (aiming, camera, journal, etc.), this improves escape tactics.

  • Added 2K resolution.

  • Improvements and stability when connecting to an ongoing hunting session. (Camera offset looking at the floor).

  • Menu cello cue correction to avoid sound overlapping.

  • New ending sequence for the Llorona (the Witch), new music, more time to escape the cave system, more dust and rockfall.

  • Improvements to the difficulty balance depending on the number of players.

  • Size adjustment for the Undead ritual room.

  • Tutorial crash fix, cockroaches removed.

However, we still need your help. If you encounter any issue with the new camera mode or any other issue, please refer to our discord channel to report it. It really goes a long way.

https://discord.gg/yg4pQyME

Source

Steam News / 16 April 2023

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