What changed
0 fixes0 additions1 change0 removals
changedUpdate: - Improved UX by changing the dot color when interactable items are looked at - Slightly changed the tutorial, loading screen and controls description texts - The "Chaser" has a slightly different design, making him easier to spot - The "Chaser" now plays looped audio, making him easier to spot - The "Chaser" doesn't immediately rush towards the player when spawned - The "Chaser" now spawns at a different time, giving the player more time to inspect the changed environment - The "Chaser" is now slower, lowering the difficulty to a more reasonable level - Added more (self) dialog in the first section of the game - Reduced the sign spawn frequency
Snowmen changes
changedUpdate: - Improved UX by changing the dot color when interactable items are looked at - Slightly changed the tutorial, loading screen and controls description texts - The "Chaser" has a slightly different design, making him easier to spot - The "Chaser" now plays looped audio, making him easier to spot - The "Chaser" doesn't immediately rush towards the player when spawned - The "Chaser" now spawns at a different time, giving the player more time to inspect the changed environment - The "Chaser" is now slower, lowering the difficulty to a more reasonable level - Added more (self) dialog in the first section of the game - Reduced the sign spawn frequency
Update: - Improved UX by changing the dot color when interactable items are looked at - Slightly changed the tutorial, loading screen and controls description texts - The "Chaser" has a slightly different design, making him easier to spot - The "Chaser" now plays looped audio, making him easier to spot - The "Chaser" doesn't immediately rush towards the player when spawned - The "Chaser" now spawns at a different time, giving the player more time to inspect the changed environment - The "Chaser" is now slower, lowering the difficulty to a more reasonable level - Added more (self) dialog in the first section of the game - Reduced the sign spawn frequency