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Steam News13 September 20241y ago

Snowbound Devlog #2

Hello! I'm back with news on the next update. This upcoming update will feature new enemies, new minor defense mechanics, defense QoL (Quality of Life) features, and potentially new traps and turrets!

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Full Snowbound: Dead of Winter update

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Repeated intro

Hello! I'm back with news on the next update. This upcoming update will feature new enemies, new minor defense mechanics, defense QoL (Quality of Life) features, and potentially new traps and turrets!

What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
addedHello! I'm back with news on the next update. This upcoming update will feature new enemies, new minor defense mechanics, defense QoL (Quality of Life) features, and potentially new traps and turrets!
addedWhat's done: So far I've managed to add a few highly requested defense QoL features/mechanics: destroying defenses, repairing walls, and cycling through the buildings on a tile.
addedWith the new destroy action, you can destroy your defense buildings. Turrets will return to your inventory, allowing you to move them, but traps and walls will be permanently destroyed.
addedIf you want to repair a wall that is partially damaged, you can build a new wall on top of it to repair it.
changedNow, you can cycle through the buildings on a tile that are displayed in 'Object information'.
addedAdditionally, I've completed the artwork and most of the code for 4 new enemies! I don't want to spoil their designs, but their names are: Egg Layer, Little Devil, Tall Guy, and Flier. Of all of them, I think only Flier will be added to the demo, if even. The way new enemies will be introduced to gameplay, is that each new level will introduce more enemies. These enemies are designed with higher difficulties in mind, so they won't work in the levels available in the demo. Next week will be a big testing phase for them (and their respective levels!)

Snowbound: Dead of Winter changes

addedHello! I'm back with news on the next update. This upcoming update will feature new enemies, new minor defense mechanics, defense QoL (Quality of Life) features, and potentially new traps and turrets!
addedWhat's done: So far I've managed to add a few highly requested defense QoL features/mechanics: destroying defenses, repairing walls, and cycling through the buildings on a tile.
addedWith the new destroy action, you can destroy your defense buildings. Turrets will return to your inventory, allowing you to move them, but traps and walls will be permanently destroyed.
addedIf you want to repair a wall that is partially damaged, you can build a new wall on top of it to repair it.
changedNow, you can cycle through the buildings on a tile that are displayed in 'Object information'.

What's done: So far I've managed to add a few highly requested defense QoL features/mechanics: destroying defenses, repairing walls, and cycling through the buildings on a tile.

  • With the new destroy action, you can destroy your defense buildings. Turrets will return to your inventory, allowing you to move them, but traps and walls will be permanently destroyed.

  • If you want to repair a wall that is partially damaged, you can build a new wall on top of it to repair it.

  • Now, you can cycle through the buildings on a tile that are displayed in 'Object information'.

Additionally, I've completed the artwork and most of the code for 4 new enemies! I don't want to spoil their designs, but their names are: Egg Layer, Little Devil, Tall Guy, and Flier. Of all of them, I think only Flier will be added to the demo, if even. The way new enemies will be introduced to gameplay, is that each new level will introduce more enemies. These enemies are designed with higher difficulties in mind, so they won't work in the levels available in the demo. Next week will be a big testing phase for them (and their respective levels!)

What hasn't been done yet: I have ideas in mind for some new turrets and traps, but I haven't added them to the game yet. Work on that, along with testing for the new enemies will happen next week.

Stay tuned for more updates! - Galaxasaurus Games

Source

Steam News / 13 September 2024

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