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Steam News14 October 20258mo ago

Snow x Hime Full Overhaul Project Announcement

Sorry everyone, the game is messed up again It's a repeat of the disastrous launch of Sword x Hime five years ago This time we originally got EA approval, but it was cancelled 10 days before release, so we had to force

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Full Snow x Hime update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

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  • Store
  • Balance
added🔹A New Beginning After many discussions with programmer Kazuya, we decided to rebuild Snow x Hime into Sword x Hime 2, a fully enhanced 3D RPG The foundation of Snow x Hime is actually much better than Sword x Hime's, with improved lighting technology and higher-quality characters and monsters In terms of H content, there's evolution in body dynamics and stockings gloss, as well as a newly built combat system However, aside from these, there's almost nothing else, very empty, completely unworthy of being called an RPG Sword x Hime, having been refined over five years, is much better in RPG elements, though still has many shortcomings Originally, we planned to directly port Sword x Hime's quests, towns, skill packs and weapon system But since Snow x Hime's framework is newly designed and incompatible, the programmer evaluated that remaking would actually be faster Thus, Sword x Hime 2 will have brand new towns, inns, quests, events, skills and weapon systems, surpassing the old work in every aspect
added⚔️Combat and Exploration System In the combat system, new Musou-style gameplay will be added on top of the existing Souls-like battles Bosses will no longer fight alone; there will be various minions interfering with the player Weapon and skill systems will also play a crucial role Currently there are three outdoor scenes, and now multiple new dungeons scattered across the world will be added Each dungeon's exploration and difficulty will be greatly enhanced for clear differentiation Thus, improving character strength and obtaining stronger weapons and equipment will become especially important Each dungeon will be filled with various bosses for players to challenge When a dungeon is successfully cleared, you'll receive greater rewards, such as taking off the fox girl's clothes and wearing them yourself We'll strive to polish the RPG sense of progression, exploration and collection, making character growth more fulfilling 🎥Showcase Videos New Dungeon Scene
added[dynamiclink href="https://www.youtube.com/watch?v=UycNnSbWAOI"]The Inn of Fallen Stars: Legend says every falling star is the soul of an adventurer who never returned. [dynamiclink href="https://www.youtube.com/watch?v=zKeNKlBd87c"] 👗Costumes and H Gameplay Around 30 new costumes are planned to be added, with classic Sword x Hime outfits returning as well as new fashion H gameplay will be further refined by referencing popular R18 titles, currently not yet implemented
addedNew girl appearances and hairstyle types will be added for players to choose from Whether the final in-game result can look as beautiful as the store images is uncertain, but I'll do my best (❀╹◡╹) During field or dungeon missions and events, you'll encounter these girls and can obtain them after defeating them Detailed planning will begin only after the main and side storylines are completed The construction period for these additional elements is around six months to one year, and each finished feature will be implemented and tested immediately If this failed game's sales have a chance to recover in the future and funds are sufficient, we'll do our best to extend development beyond one year

Snow x Hime changes

added🔹A New Beginning After many discussions with programmer Kazuya, we decided to rebuild Snow x Hime into Sword x Hime 2, a fully enhanced 3D RPG The foundation of Snow x Hime is actually much better than Sword x Hime's, with improved lighting technology and higher-quality characters and monsters In terms of H content, there's evolution in body dynamics and stockings gloss, as well as a newly built combat system However, aside from these, there's almost nothing else, very empty, completely unworthy of being called an RPG Sword x Hime, having been refined over five years, is much better in RPG elements, though still has many shortcomings Originally, we planned to directly port Sword x Hime's quests, towns, skill packs and weapon system But since Snow x Hime's framework is newly designed and incompatible, the programmer evaluated that remaking would actually be faster Thus, Sword x Hime 2 will have brand new towns, inns, quests, events, skills and weapon systems, surpassing the old work in every aspect
added⚔️Combat and Exploration System In the combat system, new Musou-style gameplay will be added on top of the existing Souls-like battles Bosses will no longer fight alone; there will be various minions interfering with the player Weapon and skill systems will also play a crucial role Currently there are three outdoor scenes, and now multiple new dungeons scattered across the world will be added Each dungeon's exploration and difficulty will be greatly enhanced for clear differentiation Thus, improving character strength and obtaining stronger weapons and equipment will become especially important Each dungeon will be filled with various bosses for players to challenge When a dungeon is successfully cleared, you'll receive greater rewards, such as taking off the fox girl's clothes and wearing them yourself We'll strive to polish the RPG sense of progression, exploration and collection, making character growth more fulfilling 🎥Showcase Videos New Dungeon Scene
added[dynamiclink href="https://www.youtube.com/watch?v=UycNnSbWAOI"]The Inn of Fallen Stars: Legend says every falling star is the soul of an adventurer who never returned. [dynamiclink href="https://www.youtube.com/watch?v=zKeNKlBd87c"] 👗Costumes and H Gameplay Around 30 new costumes are planned to be added, with classic Sword x Hime outfits returning as well as new fashion H gameplay will be further refined by referencing popular R18 titles, currently not yet implemented
addedNew girl appearances and hairstyle types will be added for players to choose from Whether the final in-game result can look as beautiful as the store images is uncertain, but I'll do my best (❀╹◡╹) During field or dungeon missions and events, you'll encounter these girls and can obtain them after defeating them Detailed planning will begin only after the main and side storylines are completed The construction period for these additional elements is around six months to one year, and each finished feature will be implemented and tested immediately If this failed game's sales have a chance to recover in the future and funds are sufficient, we'll do our best to extend development beyond one year

Sorry everyone, the game is messed up again It's a repeat of the disastrous launch of Sword x Hime five years ago This time we originally got EA approval, but it was cancelled 10 days before release, so we had to force it out, feeling utterly helpless We released the game in a rush with many unfinished parts, which was a reckless and wrong decision on our part But the two of us have recovered, we won't give up, we won't run away, and we'll climb up again from the bottom

🔹A New Beginning After many discussions with programmer Kazuya, we decided to rebuild Snow x Hime into Sword x Hime 2, a fully enhanced 3D RPG The foundation of Snow x Hime is actually much better than Sword x Hime's, with improved lighting technology and higher-quality characters and monsters In terms of H content, there's evolution in body dynamics and stockings gloss, as well as a newly built combat system However, aside from these, there's almost nothing else, very empty, completely unworthy of being called an RPG Sword x Hime, having been refined over five years, is much better in RPG elements, though still has many shortcomings Originally, we planned to directly port Sword x Hime's quests, towns, skill packs and weapon system But since Snow x Hime's framework is newly designed and incompatible, the programmer evaluated that remaking would actually be faster Thus, Sword x Hime 2 will have brand new towns, inns, quests, events, skills and weapon systems, surpassing the old work in every aspect

⚔️Combat and Exploration System In the combat system, new Musou-style gameplay will be added on top of the existing Souls-like battles Bosses will no longer fight alone; there will be various minions interfering with the player Weapon and skill systems will also play a crucial role Currently there are three outdoor scenes, and now multiple new dungeons scattered across the world will be added Each dungeon's exploration and difficulty will be greatly enhanced for clear differentiation Thus, improving character strength and obtaining stronger weapons and equipment will become especially important Each dungeon will be filled with various bosses for players to challenge When a dungeon is successfully cleared, you'll receive greater rewards, such as taking off the fox girl's clothes and wearing them yourself We'll strive to polish the RPG sense of progression, exploration and collection, making character growth more fulfilling 🎥Showcase Videos New Dungeon Scene

[dynamiclink href="https://www.youtube.com/watch?v=AZZMQKnewtw"]Town

[dynamiclink href="https://www.youtube.com/watch?v=UycNnSbWAOI"]The Inn of Fallen Stars: Legend says every falling star is the soul of an adventurer who never returned. [dynamiclink href="https://www.youtube.com/watch?v=zKeNKlBd87c"] 👗Costumes and H Gameplay Around 30 new costumes are planned to be added, with classic Sword x Hime outfits returning as well as new fashion H gameplay will be further refined by referencing popular R18 titles, currently not yet implemented

New girl appearances and hairstyle types will be added for players to choose from Whether the final in-game result can look as beautiful as the store images is uncertain, but I'll do my best (❀╹◡╹) During field or dungeon missions and events, you'll encounter these girls and can obtain them after defeating them Detailed planning will begin only after the main and side storylines are completed The construction period for these additional elements is around six months to one year, and each finished feature will be implemented and tested immediately If this failed game's sales have a chance to recover in the future and funds are sufficient, we'll do our best to extend development beyond one year

Source

Steam News / 14 October 2025

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