Hey Everyone, We've been hard at work again, and this new build took a bit longer because Unity decided to make an update to their newly acquired collaborative workflow software PlasticSCM, now known as Unity Version Co
Full notes
Full Snow Scout update
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Repeated intro
Hey Everyone,
What changed
0 fixes3 additions1 change0 removals
Gameplay
UI and audio
addedWe've been hard at work again, and this new build took a bit longer because Unity decided to make an update to their newly acquired collaborative workflow software PlasticSCM, now known as Unity Version Control System - and it stopped us dead in our tracks. Despite support's best efforts, we couldn't continue for a couple of days and even lost a bit of work. Not to whine (too much), but these are things you have to keep up with as a small developer, on top of everything else, like nasty SteamVR updates for example, which also caused us quite a bit of trouble lately.
changedBut anyway, let's get to the good news already! Of course we implemented lots of improvements across all areas of the game, be it graphics, sound, narration, bug fixing and even whole game systems. The most noticable upgrade in that regard is probably that we completely revamped the "snow cover testing" mini game. In our opinion, it's much more fun, and even more life-like now, as this technique is really used in the assessment of avalanche risks.
addedAnother big thing is that we've introduced visual feedback to our communications system. People had complained that they keep forgetting if you have to press the speech button once or twice to say "yes" or "no" … and voila, now you get a reminder each time Vreni asks you something. But that is not all! To give you a bit of feedback whenever Vreni stores some information about you in her head, depending on your answers or actions, the game now tells you that
addedWe're hoping you'll have lots of fun with this version of the game. Overall, most of the important stuff on our to-do-list has been completed by now, so aside from the minor things still to do, there is mostly graphical work to be done to further round out the game. Of course, a dream of ours would be to add even more dialogue from Vreni, but since we'd have to pay our wonderful actress Kimberly for that, it's something we can't really do unless we finally make some money from the game. So if you like it, please recommend it to your friends.
Snow Scout changes
addedWe've been hard at work again, and this new build took a bit longer because Unity decided to make an update to their newly acquired collaborative workflow software PlasticSCM, now known as Unity Version Control System - and it stopped us dead in our tracks. Despite support's best efforts, we couldn't continue for a couple of days and even lost a bit of work. Not to whine (too much), but these are things you have to keep up with as a small developer, on top of everything else, like nasty SteamVR updates for example, which also caused us quite a bit of trouble lately.
changedBut anyway, let's get to the good news already! Of course we implemented lots of improvements across all areas of the game, be it graphics, sound, narration, bug fixing and even whole game systems. The most noticable upgrade in that regard is probably that we completely revamped the "snow cover testing" mini game. In our opinion, it's much more fun, and even more life-like now, as this technique is really used in the assessment of avalanche risks.
addedAnother big thing is that we've introduced visual feedback to our communications system. People had complained that they keep forgetting if you have to press the speech button once or twice to say "yes" or "no" … and voila, now you get a reminder each time Vreni asks you something. But that is not all! To give you a bit of feedback whenever Vreni stores some information about you in her head, depending on your answers or actions, the game now tells you that
addedWe're hoping you'll have lots of fun with this version of the game. Overall, most of the important stuff on our to-do-list has been completed by now, so aside from the minor things still to do, there is mostly graphical work to be done to further round out the game. Of course, a dream of ours would be to add even more dialogue from Vreni, but since we'd have to pay our wonderful actress Kimberly for that, it's something we can't really do unless we finally make some money from the game. So if you like it, please recommend it to your friends.
We've been hard at work again, and this new build took a bit longer because Unity decided to make an update to their newly acquired collaborative workflow software PlasticSCM, now known as Unity Version Control System - and it stopped us dead in our tracks. Despite support's best efforts, we couldn't continue for a couple of days and even lost a bit of work. Not to whine (too much), but these are things you have to keep up with as a small developer, on top of everything else, like nasty SteamVR updates for example, which also caused us quite a bit of trouble lately.
But anyway, let's get to the good news already! Of course we implemented lots of improvements across all areas of the game, be it graphics, sound, narration, bug fixing and even whole game systems. The most noticable upgrade in that regard is probably that we completely revamped the "snow cover testing" mini game. In our opinion, it's much more fun, and even more life-like now, as this technique is really used in the assessment of avalanche risks.
Another big thing is that we've introduced visual feedback to our communications system. People had complained that they keep forgetting if you have to press the speech button once or twice to say "yes" or "no" … and voila, now you get a reminder each time Vreni asks you something. But that is not all! To give you a bit of feedback whenever Vreni stores some information about you in her head, depending on your answers or actions, the game now tells you that
VRENI WILL REMEMBER THIS.
So in good old telltale tradition, this will keep you guessing if it was good or bad thing you said or did, hehhe.
We're hoping you'll have lots of fun with this version of the game. Overall, most of the important stuff on our to-do-list has been completed by now, so aside from the minor things still to do, there is mostly graphical work to be done to further round out the game. Of course, a dream of ours would be to add even more dialogue from Vreni, but since we'd have to pay our wonderful actress Kimberly for that, it's something we can't really do unless we finally make some money from the game. So if you like it, please recommend it to your friends.
And as always, our offer still stands that if you help us out with bug reports or reviews, we have some keys for other SteamVR games to give away! Visit our Discord for details & the list of games we have currently available: https://discord.gg/qwpkpeAdXu