HomeGamesUpdatesPricingMethodology
Steam News15 April 20262mo ago

Version 0.2.1 - Patch Notes

Online Reservation System Reworked The online reservation system has been completely redesigned. Now you must choose a partner when making reservations.

Full notes

Full Snow Resort Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Performance
  • Balance
addedOnline Reservation System ReworkedThe online reservation system has been completely redesigned. Now you must choose a partner when making reservations. Each partner has their own positive and negative traits, making decision-making more strategic. Buses and bus stops have been added to transport customers who made online reservations. Check-in starts around 14:00, so make sure to clean the rooms before their arrival.
changedRoom OverbookingIf you assign the same room to multiple customers, you will now pay a penalty. This adds an extra layer of management and planning to hotel operations.
addedWorkersWorkers now require more conditions to unlock. Already unlocked workers are not affected by this change. Housekeepers can now refill missing items in rooms.
fixedFixesFixed an issue preventing table tip amounts from being set correctly. Fixed store sell count statistics error. Fixed vegetable machine bug (was causing minor crashes). Fixed several localization issues. Fixed missing customer quest balance issues. Fixed a bug where cleaning lists were visible even when rooms were closed. Fixed an issue related to “burst” occurring while launching the game. Ice collider issues fixed. Ice objects appearing around guest rooms are now outlined to make them more clearly visible. Fixed a bug preventing the “Store” Steam achievements from being unlocked.
addedImprovementsWood consumption decreased. Hotel room earnings have been significantly rebalanced. Minimap now updates instantly when rooms are cleaned. Guest house system has been polished. You can now see guest house levels directly on room tags. Increased dirt and mess variation in guest houses to improve the cleaning gameplay loop. Trash can now also appear inside guest houses. Store textures have been completely renewed to match other areas. Upper (indoor) rooms rebalanced. They now start from level 0 instead of level 3, requiring gradual progression.

Online Reservation System Reworked

The online reservation system has been completely redesigned. Now you must choose a partner when making reservations. Each partner has their own positive and negative traits, making decision-making more strategic. Buses and bus stops have been added to transport customers who made online reservations. Check-in starts around 14:00, so make sure to clean the rooms before their arrival.

Room Overbooking

If you assign the same room to multiple customers, you will now pay a penalty. This adds an extra layer of management and planning to hotel operations.

Workers

Workers now require more conditions to unlock. Already unlocked workers are not affected by this change. Housekeepers can now refill missing items in rooms.

Fixes

Fixed an issue preventing table tip amounts from being set correctly. Fixed store sell count statistics error. Fixed vegetable machine bug (was causing minor crashes). Fixed several localization issues. Fixed missing customer quest balance issues. Fixed a bug where cleaning lists were visible even when rooms were closed. Fixed an issue related to “burst” occurring while launching the game. Ice collider issues fixed. Ice objects appearing around guest rooms are now outlined to make them more clearly visible. Fixed a bug preventing the “Store” Steam achievements from being unlocked.

Improvements

Wood consumption decreased. Hotel room earnings have been significantly rebalanced. Minimap now updates instantly when rooms are cleaned. Guest house system has been polished. You can now see guest house levels directly on room tags. Increased dirt and mess variation in guest houses to improve the cleaning gameplay loop. Trash can now also appear inside guest houses. Store textures have been completely renewed to match other areas. Upper (indoor) rooms rebalanced. They now start from level 0 instead of level 3, requiring gradual progression.

Your feedback is extremely helpful in improving the game. We would like to thank everyone who participates. We will also share the planned roadmap for the game as soon as possible.

Source

Steam News / 15 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.