In this update6
Full notes
Full Sniper Elite: Resistance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Maps
- Gameplay
- Store
- UI and audio
Sniper Elite: Resistance changes
Snipers,
Patch 1.10 has arrived and includes a number of fixes that include a fix for several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies, an issue in which Kill Target Uwe Schoene would not return to the fireplace and a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine on the Nagant M1895.
As always, a huge thank you to everyone in the community who submitted feedback and bug reports. Your patience has been greatly appreciated and has directly aided in improving the game. Please continue below for a full list of fixes in the patch.
Additional Content
Paid Content (included as part of the season pass)
New DLC Map: Vercors Vendetta
New DLC Propaganda challenge: Pour Les Français
New Weapons: M1941 + Armaguerra OG-44
Free content (redeemed from the store)
SE5 Weapons – M.1903 + M1A1 Gov.
Character Skins – Lieutenant Karl Fairburne + Field Jacket
Free content (included as part of the patch)
Free New Multiplayer Map Castle: St. Raymond
Free SE5 No Cross Map: Flooded Village
General Bug Fixing
Fixed several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies.
Fixed cases where Kill List Targets could become stuck in a permanent state of combat
Various overlapping text issues resolved (localisation / text size)
Fixed an issue where Harry’s Voice over dialogue did not play in Axis invasion when using phones
Fixed an issue where the mission description for ‘End of the line’ mission was missing in Korean
Fixed an issue where the translation for the Liberation skin description was missing in Japanese
Fixed an issue in which the “Flameout Medal” would not unlock after killing Kruger with explosives
Fixed an issue in which a no cross player could become hostile to team members after being downed
Fixed an issue in which sabotaging the generator would not cause the timer to start the challenge
Fixed an issue where weapon wheel text could overlap with other text when using a 4K monitor
Fixed some incorrect text when achieving certain medals
Fixed an issue in Axis invasion where the invasion state description would disappear when interacting with a workbench or restarting the level
Fixed some issues with unconscious Kill List targets falling out of the playable space
Fixed an issue where players could lose access to standard ammo
Adjusted the unlock criteria text for the ‘Set to Blow’ Achievement/Medal to be more clear
Fixed an issue where the Gaswaffen AI characters would display a duplicated helmet in kill cams
Improved Sound Masking when destroying vehicles
Weapon Specific Bug Fixes
General Weapon issues
Fixed an issue where unassisted rifle kills did not track kills made in iron sights
Corrections to weapon stats for several weapons
Made the unlock criteria for the ‘Classic Tommy’ Foregrip attachment more consistent
Fixed an issue where the max ammo count would briefly display instead of the current ammo count
Fixed an issue where some suppressors did not unlock after completing Propaganda missions (though players will need to re-complete the relevant propaganda mission to get the unlock to trigger)
Gewehr 43 – Fixed an issue with the reload audio
M1 Garand – Fixed an issue in which the SMG workbench was unlocking an M1 Garand attachment
Lee No.4 – Fixed an issue where the overpressure magazine blocked iron sights
Berthier 1916 – Fixed an issue where the Liberation Rifle wrap was not displaying correctly on all barrels
Lebel Model 1886 – Fixed an issue with the bolt not getting pulled back fully
Mas 44 – Corrected the position that the weapon sits when on the player character’s back
Mosin-Nagant M91/30 – Added a safety check to mitigate an issue where players could complete the unlock criteria but not unlock the weapon. Affected players may need to complete a propaganda sniping mission again for this to unlock to trigger.
UD-42 – Corrected the stats for the ‘Lightened and Blued’ barrel attachment
Trench Gun – Fixed an issue where the weapon name would get truncated in the MP menu in certain languages
Karabiner 98 – Fixed a few cases where the ‘Leather Hood’ attachment would display incorrectly when combined with other attachments and cosmetics
M1918 BAR
Fixed an issue where the overpressure barrel blocked iron sights
Improved the look of the Liberation skin on this weapon
Nagant M1895
Fixed a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine in MP
Fixed an issue where kills towards unlocking the Integral Suppressor were not being tracked correctly
Model 1907
Fixed an issue where parts of the weapon could become invisible
Adjusted the recoil recovery whilst a scope is fitted
M1912
Fixed an issue where the incorrect master medal name was listed for the Oak Autumn Camo unlock
Fixed an issue where the weapon could fail to unlock after meeting the unlock criteria
MP.44 (temporary Weapon) – Fixed an issue where the audio was inconsistent between when the enemy fires the gun vs when the player fires the gun
Campaign Level Specific Bug Fixes
Behind Enemy Lines
Fixed an issue in which enemies would continue chatting when unconscious
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed various texture issues which appeared black
Fixed issues in which the player’s movement was jittery coming down vines and stairs
Dead Drop
Fixed an issue with the player falling through the map
Fixed an issue in which players were seeing out of the map when in a specific doorway
Fixed an issue with vaulting not working on a vine
Fixed an issue with an invisible wall stopping players from shooting Gestapo in one location
Fixed an issue in which if playing co-op, a joining player would not get the “File O’Facts” achievement if the host player picked up the last 3 files for the side objective
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed an visual issue in which rock assets were appearing through a staircase wall
Fixed issues in which the minimap was changing to the internal view when still traversing outside in two locations
Fixed various issues with unnecessary cover
Fixed an issue in which a section of the basement in “La Brasserie” had little light sources
Removed an unnecessary unlock prompt that appeared on the safe door after igniting the satchel charge slowly
Sonderzuge Sabotage
Fixed an issue in which Harry unlocked the penthouse door while facing a different direction
Fixed an issue in which an AI holding a spotlight did not respond to the player
Fixed an issue in which the Kill Target Claude La Ronde would get stuck in the environment, spin and then teleport
Fixed an issue in which an AI’s spotlight would pass through the storage room wall
Fixed an issue in which a co-op player would spawn inside a wall
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed various texture issues (including a floating decal)
Collision Course
Fixed an issue in which a certain grenade type could be picked up but could not be equipped
Fixed various issues in which grenades would fall through the map if thrown
Fixed an issue in which there was an invisible wall that prevented pushing the Kill Target Spiegel into the Dam
Fixed an issue with a missing Exfiltration Point marker
Fixed an issue in which “Lost it’s way Gnome” achievement would not unlock for an invading player
Fixed an issue in which players could not go prone in the train station
Fixed an issue with grass clipping into a building
Fixed various texture issues (including an incorrect texture on a window)
Fixed collision on stairs near the farmhouse
Devil’s Cauldron
Fixed an issue in which players would get stuck on a platform next to the zipline in the U boat area
Fixed an issue in which enemies would sink into the stairs
Fixed an issue in which players could not ascend the stairs
Fixed an issue in which players could not descend the cargo net
Fixed an issue in which the Quarry Lake starting point intel/marker did not stay on the map long enough for players to find it
Fixed an issue with missing cover
Fixed an issue in which reinforcements truck coming from the exfil road would not move
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed various floating asset issues (including a floating AI)
Fixed various texture issues
Assault on Fort Rouge
Fixed an issue in which Kill Target Uwe Schoene would not return to the fireplace
Fixed an issue with a missing fence asset
Fixed various in which grenades/explosives would either get stuck mid-air, or could not be thrown out of windows.
Fixed various issues in which the player was unable to shoot out of windows
Fixed an issue in which in a specific area enemies could shoot through the floor
Fixed a watchtower stair issue in which players could not crouch and walk up
Fixed an issue in which some ladders could be climbed up but not down
Fixed various floating asset issues
Fixed various texture issues
Lock, Stock and Barrels
Fixed an issue in which the player could fall through the map near the coast path
Fixed an issue in which AI were spawning in front of the invader
Fixed an issue in which enemies could shoot through a staircase at the mansion
Fixed an issue in which ammo could not be collected due to missing interaction
Fixed an issue in which the leg animations would look broken when passing through a specific doorway
Fixed an issue in which an objective marker did not disappear with the “Swift Hands” skill equipped
Fixed an issue in which the incorrect ammo type was appearing near the Kill List Target
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Removed various unnecessary movement prompts
Fixed various floating asset issues (including roof tiles and a truck floating)
Fixed various texture issues
End of the Line
Fixed an issue in which players were able to tag some non-destructible assets
Removed an unnecessary movement prompt that meant the player got stuck on the lockers
Fixed an issue with missing objective text
Fixed an issue in which AI would get stuck on a staircase
Fixed an issue in which the player could not climb down the barn ladder
Fixed an issue in which there was AI stuck under the map
Fixed an issue in which the player could not get up to a guard tower
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed an issue with an overly dark room
DLC: Lights, Camera, Achtung!
Fixed an issue in which the player could fall through the map near the Radio Comms
Fixed an issue in which Hitler would stay indoors
Fixed an issue with a spawner for invading players
Fixed an issue in which explosive ammo could not be picked up
Fixed an issue in which the “Challenge Unlocked” pop up text after picking up the Propaganda poster was incorrect
Fixed an issue in which “Hawker” was not capitalised in outro text
Fixed an issue in which some bottles could not be collected
Fixed various texture issues
Corrected medal description for ‘That’s a Wrap!’ medal
Propaganda Specific Bug Fixes
La Résistance
Fixed an issue with a vine that was not climbable
Fixed an issue in which some cars did not act as cover
Fixed various issues with inaccessible items
Fixed an issue with an unclaimable vine
Removed unnecessary movement prompts
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed various misaligned or floating assets
Fixed various texture issues
Le Sniper
Fixed various texture issues
Libération
Fixed an issue with a misaligned medkit and ammo box
Prendre Le Maquis
Fixed an issue in which the player would fall through a bridge
Fixed an issue in which an AI would get stuck in the environment, spin and then teleport
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Removed unnecessary movement prompts
Fixed various misaligned or floating assets
La Voix Du Maquis
Removed an invisible wall
Pour Une France Libre
Fixed an issue in which players were able to get extra time without fulfilling the criteria (wrong weapon types)
Fixed an issue in which the player was able to get out of bounds
Fixed an issue with the player being able to get on top of a destroyed truck, to appear floating
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Fixed various floating assets
Survival Specific Bug Fixes
Fixed an issue where the map could display command post locations incorrectly and the player could spawn in the wrong location when swapping between survival maps
Fixed an issue in which completing Pest Control would not increase the Survivalist medal
Multiplayer Level Specific Bug Fixes
General
Fixed an issue where the Otto Kruger skin could not be tagged properly
Deathmatch Rail Yard
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Removed unnecessary movement prompts
No Cross River Front
Fixed an issue in which the player fell through a staircase
Fixed an issue with lighting popping in and out
Fixed various texture issues
No Cross Alpine Gorge
Fixed an issue with missing map markers
Fixed an issue in which the player character would move strangely on tower stairs
Fixed an issue where the characters leg animations would look broken when traversing in certain areas
Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
Removed unnecessary movement prompts
Removed unnecessary cover prompts
Fixed issues with a missing cover prompt
Fixed an issue with lighting popping in and out in the Pump House
Fixed various texture issues
Fixed various misaligned or floating assets
Fixed lighting issues in which rooms were overly dark
Fixed an issue in which the Garrison Balcony was overly lit
Fixed various issues with lighting popping in and out
Survival Mark of the Eagle
Fixed an issue in which the player would fall through the map after being downed
Fixed an issue in which AI could spot and shoot the player through a wall near the Military Depot
Fixed an issue in which a tank got stuck in an out of bounds area
Fixed various texture issues
Fixed various misaligned or floating assets
Survival Fortress Command
Fixed an issue in which a player could go out of bounds
Fixed various issues with AI getting stuck (inside a building or under stairs)
Removed various unnecessary movement prompts
Fixed various texture issues
Fixed various misaligned or floating assets
SE5 Map – Deathmatch Alpine Resort
Fixed an issue in which the map size was inconsistent
Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.
https://store.steampowered.com/app/2169200/Sniper_Elite_Resistance/
Source
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