In this update5
Full notes
Full Sniper Elite 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Maps
- Gameplay
- Security
- Fixes
- Events
Sniper Elite 4 changes
- Competitivemode
DEATHSTORM PART 2: INFILTRATION
is the second chapter and mission in the new three-part campaign for Sniper Elite 4 for 1-2 players. Agent Karl Fairburne has recovered the ‘Deathstorm’ package – canisters full of deadly plutonium particles. Now he’s been dispatched to the Fascist-occupied north of Italy to find out what the Nazis are planning for their new weapon. The beautiful medieval town of Niroli, now a regional centre for the Nazi propaganda machine and garrisoned with a strong Italian force, holds the key to Deathstorm. The new SNIPER ELITE®4 content doesn't end there; The URBAN ASSAULT EXPANSION PACK also arrives on April 25th packed with 8 urban-themed rifle skins, male and female ghillie characters and 3 iconic new weapons: the Winchester, Sten and Walther PPK.
FREE CONTENT
In addition, Rebellion have released a HUGE FREE UPDATE FOR ALL PLAYERS packed with new content and gameplay tweaks (see patch notes here:). A free new map, “Urban”, works across Survival mode and all competitive multiplayer modes, including a returning favourite – Capture the Flag! Stay tuned for more updates in late Spring and Summer as Sniper Elite 4 continues to deliver fans a compelling flow of free and paid post-launch content.
PATCH 1.3.0
Patch Notes - Short Version
The second chapter in DEATHSTORM is now live!
New game mode added – Capture the Flag.
New map added – URBAN (multiplayer and survival)
Updated achievements.
Extra anti cheat measures on all multiplayer maps.
Various Bug Fixes and Gameplay tweaks.
Patch Notes
General
Adjusted stats for Swedish Mauser Rifle.
Camera improvements for Panzerfaust.
Singleplayer
The second chapter in DEATHSTORM is now live!
New weapon - The Prototype Neunfaust (Deathstorm 2 Only)
New enemy type - The Valkyrie (Deathstorm 2 Only)
AI equipped with shotguns attempt to close more aggressively.
Environment tags are no longer available in “Authentic” difficulty.
Multiplayer
New game mode added – Capture the Flag
New map added – URBAN (multiplayer and survival)
Prone players will no longer collide with one another (to prevent an exploit
where players could escape map boundaries)
Added anti cheat measures for all MP maps.
Elimination mode now pings players on the map if it detects too much inactivity.
Bug Fixes
Fix for “No Manual Reloading” Challenge on Mission 8
Various environment bug fixes for Campaign and Multiplayer levels
Combat Finesse and Ammo Abundance now affect overall custom difficulty and long shot difficulty correctly updates.
Aim reticule will now turn red if the only thing blocking the shot is foliage.
Fixed quick-scope exploits.
Fix auto-fire-on-load issue with saves during chambering. Various other weapon interactions also fixed.
“All Clear” notification now appears only when all AI are no longer alert, meaning co-op players will not see it if their partner is still in combat.
Fix for AI having no weapon.
Fix for birds landing in mid air.
Fix issue with wide-field-of-view bullet-cams when in ultra-widescreen resolutions.
Improve handling of corrupt profiles.
Fix subtitle scaling for eyefinity.
Dropped player weapons now retain the correct quantity and type of ammo.
Killing other players no longer provides score in Survival.
Dedicated Server update will be in the next few hours.
Source
Changelog.gg summarizes and formats this update. How we read updates.
