HomeGamesUpdatesPricingMethodology
Steam News28 May 20261mo ago

v0.6.1

Who has two thumbs and likes relics? Well, not snakes I guess. Regardless, I've added a bunch more new relics for you!

In this update5

Full notes

Full SnekromancY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions14 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Store
  • Performance
addedWho has two thumbs and likes relics? Well, not snakes I guess. Regardless, I've added a bunch more new relics for you! I've also reworked many of the old relics that either no longer make sense (the poisoning relics aren't really useful any more now that minions can apply debuffs themselves), or I just wanted to clean up thematically of because they weren't good enough (looking at you, Ancient Scroll). Expect more changes and additions to relics in the near future as well!
changedAnother big change is with the way food spawns. The dungeon maps are broken up into "rooms" (separated by locked doors) and each room will start with 1 food. When you eat a food, it will respawn only in still-locked rooms. This means you can't really cheese the food respawns any more, but also food will be much easier to find reliably while you traverse the level. To make up for there now being overall less food availability, the free food upgrade now gives you 3 foods.
addedNew FeaturesAdded a large batch of new relics, including Banshee Tongue, Cord of Teeth, Crimson Tear, Demon Skull, Tin Fork, Lucky Horseshoe, Hawk's Eye, Lava Orb, Shattered Mask, and Infinite Shield.
changedGameplay ChangesFood now spawns room-by-room instead of by simple distance counts.
changedGameplay ChangesFood respawns now prefer locked rooms and are throttled to avoid overfilling the current area.
changedGameplay ChangesFree Food now gives three food heals/growths instead of one.

SnekromancY changes

addedWho has two thumbs and likes relics? Well, not snakes I guess. Regardless, I've added a bunch more new relics for you! I've also reworked many of the old relics that either no longer make sense (the poisoning relics aren't really useful any more now that minions can apply debuffs themselves), or I just wanted to clean up thematically of because they weren't good enough (looking at you, Ancient Scroll). Expect more changes and additions to relics in the near future as well!
changedAnother big change is with the way food spawns. The dungeon maps are broken up into "rooms" (separated by locked doors) and each room will start with 1 food. When you eat a food, it will respawn only in still-locked rooms. This means you can't really cheese the food respawns any more, but also food will be much easier to find reliably while you traverse the level. To make up for there now being overall less food availability, the free food upgrade now gives you 3 foods.
addedAdded a large batch of new relics, including Banshee Tongue, Cord of Teeth, Crimson Tear, Demon Skull, Tin Fork, Lucky Horseshoe, Hawk's Eye, Lava Orb, Shattered Mask, and Infinite Shield.
changedFood now spawns room-by-room instead of by simple distance counts.
changedFood respawns now prefer locked rooms and are throttled to avoid overfilling the current area.

Who has two thumbs and likes relics? Well, not snakes I guess. Regardless, I've added a bunch more new relics for you! I've also reworked many of the old relics that either no longer make sense (the poisoning relics aren't really useful any more now that minions can apply debuffs themselves), or I just wanted to clean up thematically of because they weren't good enough (looking at you, Ancient Scroll). Expect more changes and additions to relics in the near future as well!

Another big change is with the way food spawns. The dungeon maps are broken up into "rooms" (separated by locked doors) and each room will start with 1 food. When you eat a food, it will respawn only in still-locked rooms. This means you can't really cheese the food respawns any more, but also food will be much easier to find reliably while you traverse the level. To make up for there now being overall less food availability, the free food upgrade now gives you 3 foods.

New Features

  • Added a large batch of new relics, including Banshee Tongue, Cord of Teeth, Crimson Tear, Demon Skull, Tin Fork, Lucky Horseshoe, Hawk's Eye, Lava Orb, Shattered Mask, and Infinite Shield.

Gameplay Changes

  • Food now spawns room-by-room instead of by simple distance counts.

  • Food respawns now prefer locked rooms and are throttled to avoid overfilling the current area.

  • Free Food now gives three food heals/growths instead of one.

  • Leveling up now also grants extra max health.

  • Snake damage now flashes only the segment that was hit.

  • Snake damage numbers now appear near the segment that took the hit.

  • Enemy damage indicators are now white, while snake damage numbers are red.

  • The snake's large-body speed penalty was reduced.

Relic Changes

  • Ancient Scroll now also turns elite rooms into shops.

  • Vampiric Fangs now increases healing from eating enemies instead of adding minion lifesteal.

  • Witches Brew now improves heal and speed potions by 50% instead of 25%.

  • Hive Mind now gives minions +1 damage per owned minion.

  • Plague Vector and Scorpion's Sting were removed.

  • Repeatable upgrades can now have a maximum stack count.

  • Basic snake max health and snake speed upgrades were removed from the normal upgrade pool.

Fixes

  • Fixed a physics-space lock issue caused by raycasting during collision callbacks.

  • Fixed crashes when random enemy selection returned an empty list.

  • Fixed spawner cleanup for invalid enemy references.

  • Fixed minion removal so the matching minion sprite is also removed.

  • Speed boosts now reliably clear when their duration ends.

Performance and Cleanup

  • Cached torch scenes instead of loading them dynamically during level generation.

  • Used squared-distance checks in more placement and spacing logic.

  • Reduced array copying and filtering in spawn and spawner logic.

Source

Steam News / 28 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.