Full notes
Full Snatch Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
Hello everyone!
We’re excited to announce the launch of our regular Dev Blog, where we’ll consistently share updates on development and future plans. Today’s entry is dedicated to the weapons featured in Snatch Squad, used during heists and special operations.
The game’s weapon system is designed to support different playstyles — from fast-paced raids to full-scale assaults.
Melee Weapons
Tools for silent takedowns and close encounters: hammer, knife, bat, machete.
Pistols
Reliable and versatile sidearms for mid-range combat: Colt M1911, Glock 17, Desert Eagle. Steam post imageSteam post imageSteam post image Submachine Guns
Effective for room clearing and close-quarters engagements: MP5, MAC-10, UZI. Steam post image
Shotguns
Maximum stopping power at short distances: Benelli M4, SPAS-12, sawed-off shotgun. Steam post image
Assault Rifles
Core weapons for planned operations and intense firefights: AK-74, M4, L1A1. Steam post image
Heavy Weapons
Specialized solutions for large-scale tasks: Barrett M107, M24, HK21, as well as grenade launchers and heavy systems (RPG, 37mm launcher). Steam post image
Looking Ahead
In the upcoming Dev Blog entries, we’ll dive deeper into Snatch Squad’s gameplay systems and new content. Thank you all for your support and feedback.
P.S. The screenshots don't show the entire arsenal. There are many more different weapons in the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
