Full notes
Full Snap the Sentinel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
Snap the Sentinel changes
I did a big preview video last year around this time, so it feels like a good time as any to do another.
This is of one of the new stages from Episode 2. I think development this year has been going much more smoothly than it did the year before. It's somewhat challenging for me to communicate how much progress has been made (especially since I stubbornly insist on keeping as much secret until y'all can get your hands on it), but I will say that Normal mode is about 90% done, we're just working on the final regular stage and the final boss stage right now.
Once the main campaign is done, we still have a lot more stuff to do:
The level design & enemy tweaks for Hard & Very Rude mode
Adding cutscenes and voice acting
General polish
This list is not small, but we 're about done with the challenging part of making the game's skeleton exist, and the end is in sight. I refuse to promise any particular date until I'm certain that I will not need to delay it, but it's looking like releasing next year is very likely. (The future Episodes are probably not going to cram as much stuff as I have been for Episode 2 LOL)
Source
Changelog.gg summarizes and formats this update. How we read updates.
