We are happy to announce the latest update, codename Extreme Snakeover, is now available! We hit a few Pointos along the way, but we are thrilled with the results and can’t wait to share it with you.
Full notes
Full Snakelike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes4 additions0 changes0 removals
Gameplay
UI and audio
Performance
Fixes
addedWe are happy to announce the latest update, codename Extreme Snakeover , is now available! We hit a few Pointos along the way, but we are thrilled with the results and can’t wait to share it with you.
addedThe LookThe UI has grown some scales as well to match the new feel. The gameplay is more or less the same, but the visuals are closer to what I had always imagined in my head.
addedThe SoundWe’ve added some more music by Chris Baldys . Each stratum now has a unique music track to match its feel. The Bipolair features an ethereal soundscape which straddles between calming and unsettling, while the Factory track's steady crunch reminds us that we are all diligent cogs in some greater machine. Bipolair Intro Track
addedWhat ElseWe’re excited to see what you all think about the new look and music. We also fit in a bunch of fixes, which you can find below. There’s a lot more planned on the way, which we will spell out for you soon!
fixedWhat ElseFixed a crash that occurred when picking up three tongue enhancers
fixedWhat ElseFixed errant Fauxblot AI behavior
Snakelike changes
addedWe are happy to announce the latest update, codename Extreme Snakeover , is now available! We hit a few Pointos along the way, but we are thrilled with the results and can’t wait to share it with you.
addedThe UI has grown some scales as well to match the new feel. The gameplay is more or less the same, but the visuals are closer to what I had always imagined in my head.
addedWe’ve added some more music by Chris Baldys . Each stratum now has a unique music track to match its feel. The Bipolair features an ethereal soundscape which straddles between calming and unsettling, while the Factory track's steady crunch reminds us that we are all diligent cogs in some greater machine. Bipolair Intro Track
addedWe’re excited to see what you all think about the new look and music. We also fit in a bunch of fixes, which you can find below. There’s a lot more planned on the way, which we will spell out for you soon!
fixedFixed a crash that occurred when picking up three tongue enhancers
We are happy to announce the latest update, codename Extreme Snakeover, is now available! We hit a few Pointos along the way, but we are thrilled with the results and can’t wait to share it with you.
The Look
Gone are the flat programmer-art graphics, replaced with dynamic art by Clemment Swennes.
The Snake is scalier, the ChimChomps hungrier and the Clugs slimier. The Oracle has grown hair not only on the top of his head, but on his face and underarm regions as well. The walls of the cave have been torn down and replaced with stratum-appropriate substances, from viney brick to oozy purple.
The UI has grown some scales as well to match the new feel. The gameplay is more or less the same, but the visuals are closer to what I had always imagined in my head.
The Sound
We’ve added some more music by Chris Baldys. Each stratum now has a unique music track to match its feel. The Bipolair features an ethereal soundscape which straddles between calming and unsettling, while the Factory track's steady crunch reminds us that we are all diligent cogs in some greater machine. Bipolair Intro Track
What Else
We’re excited to see what you all think about the new look and music. We also fit in a bunch of fixes, which you can find below. There’s a lot more planned on the way, which we will spell out for you soon!
Other Fixes:
Top Scores now shows in the correct order
Top Scores shown limited to 40 instead of every single one ever
Fixed a crash that occurred when picking up three tongue enhancers