HomeGamesUpdatesPricingMethodology
Steam News29 August 202510mo ago

Major Demo Update

📝PATCH NOTES Hey! It's GBoy here and I am super hyped to share with you our new update for Snail Mail. I love writing patch notes (internally) and this is my first patch note ever for a commercial game I have made.

In this update9

Full notes

Full Snail Mail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions4 changes3 removals
  • Gameplay
  • Compatibility
  • Server
  • Fixes
  • Performance
added📝PATCH NOTESHey! It's GBoy here and I am super hyped to share with you our new update for Snail Mail. I love writing patch notes (internally) and this is my first patch note ever for a commercial game I have made. Without further ado, let's get into it!
changed🔃CARD CHANGESEDDIES / SCUBA SNAIL Landing on a whirlpool will now, at the very least, move the snail 2 floors. It will still move the snail one floor if there is no other choice
removed🔃CARD CHANGESFREESTYLE I took it to a corner and obliterated it to hell. Permanently removed from the game as it was too powerful with no counter play
changed🔃CARD CHANGESSNOWMAN Decoy snowmen now take smarter movement decisions instead of moving randomly when the player moves We heard a lot of feedback where people said it was very easy to figure out which snowman is the decoy because of the way it moves. Hopefully, with these changes, they feel much more “human”
changed😎CARD VISUAL CHANGESIn an effort to improve card clarity, text explaining the effects is now moved to hover. Hover on any text that's ALLCAPS in a card!
removed🏫TUTORIALRemoved all the firewall blocks from the tutorial and replaced them with normal blocks to keep things simpler

Snail Mail changes

addedHey! It's GBoy here and I am super hyped to share with you our new update for Snail Mail. I love writing patch notes (internally) and this is my first patch note ever for a commercial game I have made. Without further ado, let's get into it!
changedEDDIES / SCUBA SNAIL Landing on a whirlpool will now, at the very least, move the snail 2 floors. It will still move the snail one floor if there is no other choice
removedFREESTYLE I took it to a corner and obliterated it to hell. Permanently removed from the game as it was too powerful with no counter play
changedSNOWMAN Decoy snowmen now take smarter movement decisions instead of moving randomly when the player moves We heard a lot of feedback where people said it was very easy to figure out which snowman is the decoy because of the way it moves. Hopefully, with these changes, they feel much more “human”
changedIn an effort to improve card clarity, text explaining the effects is now moved to hover. Hover on any text that's ALLCAPS in a card!

📝PATCH NOTES

Hey! It's GBoy here and I am super hyped to share with you our new update for Snail Mail. I love writing patch notes (internally) and this is my first patch note ever for a commercial game I have made. Without further ado, let's get into it!

🕺🏾NEW DISCO CARD PACK!

Bring some groove in with this card pack!

  • DISCO BALL - 3 Stamps

    • Launch a disco ball that creates SPOTLIGHT spots. Landing on a spotlight spot gives an extra move, the same turn

  • RESERVATION - 3 Stamps

    • Reserve a block spot. Other snails cannot place blocks on this spot.

✨OLD PACKS BUT NEW CARDS

  • DDOS (Cyber Pack) - 4 Stamps

    • Teleport in a cyber snail. Place 2 GLITCHED tiles anywhere on the board.

  • Eddies (Oceanic Pack) - 4 Stamps

    • Bring in a scuba snail. Place 2 WHIRLPOOL tiles anywhere on the board

📦PRE-MADE DECKS

  • Premade Decks are live! Don’t wanna bother making your own decks? Play with some pre-built decks! Some are actual balanced decks, while some are more on the fun/challenging side! Pick your poison!

🔃CARD CHANGES

  • NULL CMD - 3 Stamps >> 2 Stamps

    • NULL CMD is not too strong / not too weak if used correctly, so we are reducing the stamp cost to fit its current place in the cards.

  • EDDIES / SCUBA SNAIL

    • Landing on a whirlpool will now, at the very least, move the snail 2 floors. It will still move the snail one floor if there is no other choice

  • FREESTYLE

    • I took it to a corner and obliterated it to hell. Permanently removed from the game as it was too powerful with no counter play

  • SNOWMAN

    • Decoy snowmen now take smarter movement decisions instead of moving randomly when the player moves

      • We heard a lot of feedback where people said it was very easy to figure out which snowman is the decoy because of the way it moves. Hopefully, with these changes, they feel much more “human”

😎CARD VISUAL CHANGES

  • In an effort to improve card clarity, text explaining the effects is now moved to hover. Hover on any text that's ALLCAPS in a card!

🏫TUTORIAL

  • Removed all the firewall blocks from the tutorial and replaced them with normal blocks to keep things simpler

🧱DECK BUILDER CHANGES

  • Max Stamps that you can spend has been increased from 40 >> 55

🐱‍🏍MISCELLANEOUS

  • Cloud saves have been implemented! Your decks are no longer saved locally and should now be shared across multiple devices.

  • Added a closed beta expression of interest pop-up that will appear after playing 2 games

  • Added a Discord button for our NEW server! Join us - we love seeing new faces!

🌐 SOCIALS

🐛BUG FIXES

  • Fixed an issue where the stamp cost would not update in the deck builder menu

  • Fixed an issue where the game would crash when leaving the lobby

  • Fixed an issue where floors that are already occupied would be highlighted

  • Fixed various crashes and softlock scenarios

And that's it for this update! Wishlist if you like the game, share the game with your friends and family, go pet a snail, go to a rooftop and scream about the game if you loved or hated it (or join our discord and scream at me). I will see you all in the next one! Stay safe! - Gboy

Source

Steam News / 29 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.