Full notes
Full Snackdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Added new "Real-Time Drop" (RT Drop) mechanic: You can now claim one booster every hour based on real-world time, independent from your active playtime. The booster does not stack—you need to claim it manually once per hour while the game is open.
The existing "Game Time Drops" (GT Drops) remain unchanged: You will continue to receive boosters automatically every 30 minutes of active in-game playtime.
UI improvements and additional animations.
Major performance optimization, significantly reducing GPU usage.
Fixed a bug causing players to become stuck in an infinite loop when opening boosters.
You can now switch between 30 FPS or 60 FPS in settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
