What changed
0 fixes0 additions3 changes1 removal
changedWe updated the version of the game engine we use (Unity). SNØ 1.0.06.00 and onwards will be using this newer version. This was done in order to better prepare the game for future updates and developments.
changedIdeally you should not experience any changes in gameplay or performance, except for the ones I snuck in below.
changed🧘 Lower Zen mode intensity - Zen mode intensity slider now produce more visible results at lower percentages. Previously the Zen mode density multiplier modified max obstacles on each chunk by using CeilToInt (effectively not being able to go below 1 obstacle per world chunk). Now it uses RoundToInt instead, allowing obstacle counts on chunks to actually reach 0.
removed🪲 Removed some unnecessary debugging code in the Zen mode slow-mo controller*
SNØ: Ultimate Freeriding changes
changedWe updated the version of the game engine we use (Unity). SNØ 1.0.06.00 and onwards will be using this newer version. This was done in order to better prepare the game for future updates and developments.
changedIdeally you should not experience any changes in gameplay or performance, except for the ones I snuck in below.
changed🧘 Lower Zen mode intensity - Zen mode intensity slider now produce more visible results at lower percentages. Previously the Zen mode density multiplier modified max obstacles on each chunk by using CeilToInt (effectively not being able to go below 1 obstacle per world chunk). Now it uses RoundToInt instead, allowing obstacle counts on chunks to actually reach 0.
removed🪲 Removed some unnecessary debugging code in the Zen mode slow-mo controller*
We updated the version of the game engine we use (Unity). SNØ 1.0.06.00 and onwards will be using this newer version. This was done in order to better prepare the game for future updates and developments.
Ideally you should not experience any changes in gameplay or performance, except for the ones I snuck in below.
These are all the changes in 1.0.06.00
🧘 Lower Zen mode intensity - Zen mode intensity slider now produce more visible results at lower percentages. Previously the Zen mode density multiplier modified max obstacles on each chunk by using CeilToInt (effectively not being able to go below 1 obstacle per world chunk). Now it uses RoundToInt instead, allowing obstacle counts on chunks to actually reach 0.
🪲 Removed some unnecessary debugging code in the Zen mode slow-mo controller*
If you experience issues with this build, please let us know in the Steam forums or on our Discord. Thanks!