Full notes
Full Smol Survivors update
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What changed
- Gameplay
- Balance
- UI and audio
Smol Survivors changes
Heylo y'all,
Releasing a demo for people to play has been a big thing for me. I feel I really dropped the ball with the initial reveal so I've been hard at work to bring it up to a more appropriate level.
What's new:
- New areaVolatile Volcano. This area has some new enemies that have both explosive and fiery personalities. Comes with it's own new boss as well.
Bosses updated. Bosses now have triggers associated with things like damage taken and can enter a second phase that changes how they behave. They also drop an item called Magnet that will allow players to quickly gather scattered exp and coins.
Quests. Quests can be accessed from the new Quest Board once unlocked and are a great way to make some extra gold. Rescue quests are now the primary method of unlocking NPC facilities. The other two quests are called Defender and Exterminator.
NPC Facilities. Specific NPCs now offer services once brought back to camp via Rescue quests. There are currently two available as of this update.
Badge System. Brand new feature. Allows equipping up to four different badges that modify various aspects of combat such as granting a revive, increasing speed, and even doubling exp.
Dash Ability. Brand new feature. Performs an intangible dash through enemies in case players get surrounded.
UI update. The menus have gotten a bit of a glow-up and streamlined. This includes a new responsive input method that currently supports keyboard, mouse, and Xbox controller layouts.
Thank you for reading and to everyone who's been supporting me with this game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
