Full notes
Full Smol Kobold Garden update
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What changed
- Gameplay
- Maps
- Compatibility
Bug fixes
Fixed various glitches when kobolds interact with water.
Added
Terrain system Overhaul
Xbox Controller support
Cloud Saves
Record/Music Player
1 Achievement
Various small visual tweaks
Known bugs
Shadows not following kobolds in water.
eggs/items ignore water.
Some eggs/egg shells may display the wrong or no texture.
As Smol Kobold Garden continues through Early Access, you can expect significant changes as we refine the gameplay, improve performance, and align everything with the long-term vision. Some updates may be experimental and could even be rolled back if they don’t work out. This is a very experimental phase of development where we’re learning what works best, and your feedback plays an important role in shaping that direction! The terrain system has been completely reworked to use cubic tiles. While this makes the world appear more blocky, this sets the groundwork for future terrain editing. Making the terrain out of cubes allows for faster, more intuitive shaping within a grid-based system, which will make future updates involving terrain customization more intuitive and fun to edit more than a couple of times. Initial controller support has also been added. Xbox controllers have been tested and work natively right out of the box. Other controllers may function as well, though they haven’t been formally tested yet. Steam Deck controls should now also work properly, and to go along with that, cloud saves have been introduced. You can now use the same save files across multiple platforms, allowing you to move seamlessly between PC and Steam Deck or other handhelds that use SteamOS. A new feature, the Record Player, has been added to the garden. It functions similarly to the Transporter and lets you select which track to play and how long it loops, adding a little extra atmosphere while you spend time with your kobolds. Our first achievement has also been added as a small test for future achievements. You can unlock it simply by hatching an egg. Please note that if you have already hatched eggs in an existing save, you won't just get the achievement but will need to hatch a new egg for it. In addition to these updates, several small tweaks have been made throughout the game. The tree models have been changed, shaders and lighting have been refined, and colors have been slightly re-balanced to give the world a more cohesive look. Everything you see in Smol Kobold Garden right now, from the visuals to the environmental details, should be considered placeholder. I know the game is still in a very rough and unpolished state, but this is all part of the process. Once the core systems and gameplay feel right, the visuals will follow and evolve into something much more refined. I want to thank everyone who has supported the project so far, from those who have found bugs to those who have simply played and shared feedback. Your help means a lot, and I’m excited to keep improving Smol Kobold Garden.
Source
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