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Steam News15 September 20178y ago

EA V0.095 Update

+ Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster.

Full notes

Full Smogpunk 湮霾之地 update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changed+ Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster. + Optimized all handcrafted maps, render speed has increased by up to 80% + Improved generation algorithm to lower the chance of enclosing regions + Dragonfire from the Guardian of High Hell will now light up the player + Standardize all props to make the game more appropriate for the designated age group + Adjusted narrative texts for the whole game - Calibrated sounds for all roguelike levels - When there's no movement, enemy will stand idly instead of taking steps in air

Smogpunk 湮霾之地 changes

changed+ Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster. + Optimized all handcrafted maps, render speed has increased by up to 80% + Improved generation algorithm to lower the chance of enclosing regions + Dragonfire from the Guardian of High Hell will now light up the player + Standardize all props to make the game more appropriate for the designated age group + Adjusted narrative texts for the whole game - Calibrated sounds for all roguelike levels - When there's no movement, enemy will stand idly instead of taking steps in air

+ Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster. + Optimized all handcrafted maps, render speed has increased by up to 80% + Improved generation algorithm to lower the chance of enclosing regions + Dragonfire from the Guardian of High Hell will now light up the player + Standardize all props to make the game more appropriate for the designated age group + Adjusted narrative texts for the whole game - Calibrated sounds for all roguelike levels - When there's no movement, enemy will stand idly instead of taking steps in air

Source

Steam News / 15 September 2017

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